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  • On top of that, Atmora strongly supports the cross-provincial teams of '''[[Arcane University]]''', '''[[Public Relations Department]]''' and general pan-BS ' ...nique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.
    7 KB (1,096 words) - 11:25, 13 June 2023
  • This is the main page of the Beyond Skyrim Arcane University Music Composition tutorials. See [[Arcane University:Audio Basics]]
    3 KB (485 words) - 07:36, 29 September 2022
  • This is the main page of the Beyond Skyrim Arcane University Sound Effects tutorials. [[Category:Arcane University]]
    3 KB (407 words) - 07:36, 29 September 2022
  • This is the main page of the Beyond Skyrim Arcane University Level Design tutorials. Below, important considerations of inter ...ition|Music Composition]], they deserve their own [[AU:Sound Effects|Sound Effects]] and they must be compatible to the planned methods of [[AU:Implementation
    23 KB (3,842 words) - 07:35, 29 September 2022
  • *Creating magic effects or perks * [[Arcane University: Implementation Scribe Assignment|Implementation Scribe Assignme
    7 KB (993 words) - 17:09, 14 January 2024
  • == Sound Effects == [[Category:Arcane University-Tool| ]]
    3 KB (418 words) - 20:15, 13 May 2021
  • ...in the alpha channel. All other textures will only be detail additions and effects. ...al options for Lighting, environment mapping, or weighting (rigging), glow effects. There are more advanced features like multilayer parallax, but the intenti
    32 KB (4,917 words) - 06:08, 18 October 2023
  • ...nificantly alter the scale and direction of that vector, thus altering the effects at any given location. Since DXT compression does not exactly preserve the *[[Arcane University:NIF Data Format]]
    16 KB (2,689 words) - 23:44, 8 September 2023
  • ...rigid you will have to adjust the nearby skin weighting to prevent sliding effects. In the end you will have to find a compromise that looks good to you. You Additionally, you can get sometimes get interesting effects by rigging partially to a completely different part of the body. For exampl
    19 KB (3,313 words) - 22:13, 13 May 2021
  • Archive of AToMMs of the Arcane University. AToMM stands for Arcane Together Modding Meeting, where a teacher goes through the steps of a proce | Creating Magic Effects || Oracus0 || 2020-09-05 || https://www.youtube.com/watch?v=jlrEURuIOlE ||
    5 KB (816 words) - 00:35, 6 November 2021
  • ...r, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner pro * Change structure of nodes (add / remove nif nitrishapes to have additional effects or only parts of an existing mesh available)
    3 KB (438 words) - 09:06, 28 March 2022
  • This is the main page of the Beyond Skyrim Arcane University Game Mechanic Tutorials. It serves as hub for the standard workf * Custom Spell(s) and/or enchantment(s). Not necessarily complex scripted effects, just custom ones.
    4 KB (532 words) - 08:55, 28 March 2022
  • #* Check for valid NPCs, such as per [[Arcane University:World Interactions#NPC Preparation]]. #* Check for valid NPCs, such as per [[Arcane University:World Interactions#NPC Preparation]]
    30 KB (4,880 words) - 15:57, 25 May 2021