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  • ...the lands beyond. The Beyond Skyrim project is divided into eight separate Projects which are shown below, as well as five pre-release areas that allow you to ==Projects==
    3 KB (394 words) - 21:47, 12 November 2023
  • |{{BS|projects/cyrodiil|Cyrodiil: The Seat of Sundered Kings}}
    4 KB (513 words) - 11:26, 13 June 2023
  • |{{BS|projects/iliac-bay|Iliac Bay: Tower of Dawn}} ...Development of ''Hammerfell: Forge of Warriors'' began in 2012. These two projects merged in 2014/2015 to become ''Iliac Bay: Tower of Dawn''.
    4 KB (678 words) - 11:25, 13 June 2023
  • |{{BS|projects/elsweyr|Elsweyr: Sugar and Blood}}
    2 KB (249 words) - 21:26, 28 April 2024
  • |{{BS|projects/black-marsh|Argonia: The Roots of the World}}
    2 KB (291 words) - 11:25, 13 June 2023
  • |{{BS|projects/morrowind|Morrowind: The Star-Wounded East}}
    1 KB (208 words) - 21:20, 28 April 2024
  • |{{BS|projects/Roscrea|Roscrea: Voices of the Deep}}
    3 KB (427 words) - 11:26, 13 June 2023
  • |{{BS|projects/atmora|Atmora: Expedition to the North}}
    7 KB (1,096 words) - 11:25, 13 June 2023
  • ...ent teams that came together to set up a common frame for working on their projects. The ultimate goal is to release all provinces of Tamriel, and a few specia == Currently Active Projects ==
    4 KB (621 words) - 20:00, 27 October 2023
  • |<!--{{BS|projects/valenwood|}}-->
    2 KB (246 words) - 11:26, 13 June 2023
  • ...u personally if you are motivated to become a developer for our Skyrim mod projects! You may find the link to our Discord server in the [[#Links|Links section] ...e Arcane University as a recruiting/advertising platform for your personal projects.
    6 KB (842 words) - 11:22, 19 November 2023
  • ...ctive being a place to train, and recruit future modders for the partnered projects. ...pose of recruitment. This rule extends to private messages. Individuals or projects attempting to recruit members of the Arcane University will be banned immed
    4 KB (691 words) - 09:06, 12 May 2021
  • #:The links to our partner projects discords and application forms can be found in #partner-project. #:No. Only partner projects can recruit here. We do not encourage active advertisement.
    4 KB (662 words) - 23:44, 15 February 2021
  • ...sset you want to design - and the assignment is often called a claim. Most projects use Trello to keep track of claims, however others use Excel or other means
    17 KB (2,682 words) - 07:33, 29 September 2022
  • ...rtist finishes here, and an asset implementer takes over. However, in most projects you are encouraged to implement your own asset. This is also what we recomm ...easier to work with. SSE nifs are also less precise. For this reason, most projects use LE nifs. If you do need to convert either way, you can use [https://www
    14 KB (2,107 words) - 11:45, 17 September 2023
  • The '''Staff''' of Beyond Skyrim are the people working on the game projects non-commercially.
    3 KB (326 words) - 11:54, 3 May 2024
  • ...r community projects to achieve a quality level comparable to professional projects, which have monetary funding and local physical presence. Our big and diver ...eration is typically something that is done by users. However, because our projects create entirely new worldspaces, we must provide an initial LOD for the "va
    2 KB (224 words) - 07:49, 29 September 2022
  • ...that will work alongside other map markers from other “Beyond Skyrim” projects. From the archive, make sure the contents of “SkyrimUI/src” are in the
    8 KB (1,326 words) - 02:51, 28 November 2022
  • ...e rude or inconsiderate, either to other BS Members or to members of other projects, teams, or sites; don't flame, don't steal, and write clearly, using correc .... Overall, it should result in a more consistent and harmonious family of projects at Beyond Skyrim.
    43 KB (7,241 words) - 15:54, 5 November 2021
  • |{{BS|projects/atmora|Atmora: Expedición al Norte}}
    8 KB (1,265 words) - 14:47, 1 January 2021
  • ...s a common goal - to see all of Tamriel in the Skyrim engine. The province projects all differ significantly as well - it's like developing several different g ...at, they'll probably either join other teams or move onto new and exciting projects outside of the Beyond Skyrim umbrella.
    11 KB (1,828 words) - 23:58, 5 March 2022
  • ...ts, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to
    3 KB (438 words) - 09:06, 28 March 2022
  • ...today. Their debates and discussions laid many of the foundations for the projects which would one day become Beyond Skyrim. ...de to create a new collaboration forum which would seek to bring disparate projects together – the seed from which Beyond Skyrim would grow.
    5 KB (772 words) - 19:20, 20 August 2020
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    4 KB (701 words) - 16:44, 27 April 2021
  • |{{BS|projects/atmora|Beyond Skyrim: Expédition vers Atmora}}
    8 KB (1,354 words) - 11:26, 13 June 2023
  • |{{BS|projects/atmora|Atmora: Expedition in den Norden}}
    8 KB (1,120 words) - 11:27, 13 June 2023
  • |{{BS|projects/atmora|Atmora: Spedizione al Nord}}
    8 KB (1,122 words) - 14:25, 18 November 2020
  • ...ind's standards on this buffer of silence are given below. Note that other projects may use different standards. There's not always a right answer on this!
    25 KB (4,242 words) - 19:03, 25 April 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    3 KB (453 words) - 21:49, 2 January 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    4 KB (593 words) - 16:16, 22 March 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    4 KB (581 words) - 21:50, 2 January 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    3 KB (440 words) - 21:50, 2 January 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    3 KB (407 words) - 21:50, 2 January 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    2 KB (378 words) - 13:57, 10 March 2021
  • Note that the information you read here '''might not apply''' to projects outside of Beyond Skyrim, or even within Beyond Skyrim - a project's art le
    4 KB (606 words) - 18:47, 26 April 2021
  • ...c types, such as Combat and Discovery music, without making the individual projects incompatible with each other, and also gives pointers for other mod authors Beyond Skyrim projects currently override the following vanilla Music Types and the vanilla Music
    11 KB (1,804 words) - 22:39, 21 February 2021
  • |{{BS|projects/elsweyr|Elsweyr: Sucre et Sang}}
    2 KB (371 words) - 11:27, 13 June 2023
  • ...er, so that the borders match up in both. This is needed for Beyond Skyrim projects whose provinces border each other. Once a project has their border region m
    24 KB (3,673 words) - 21:29, 25 August 2023
  • ...t's esm also introduces the world space that project is based in, so other projects can not directly edit that world space without having the other project as ...es the intervening cells, meaning a navmesh path will simply exist if both projects are loaded.
    10 KB (1,636 words) - 19:23, 11 November 2021
  • ...make sure no assets go missing (making all your hard work wasted). Partner Projects structures may differ, but here's the basics.
    12 KB (2,016 words) - 23:46, 10 February 2022
  • ...cache. So, extract '''Skyrim – Animations.bsa'''. It contains all Havok projects in the game, as well as '''animationdata''' and '''animationsetdata''' fold
    16 KB (2,494 words) - 21:17, 30 April 2023
  • ...the format used by the writers at the Arcane University and some partnered projects. This will get you used to taking pieces of writing and translating them in
    8 KB (1,367 words) - 20:37, 23 March 2024
  • ...modding scene for Oblivion. One such alleged mistake was that province mod projects did not collaborate, using custom heightmaps that did not fit together, ren ....esm, merged into BSHeartland.esm. Similarly, the High Rock and Hammerfell projects merged their masters into BSIliacBay.esm.
    25 KB (4,026 words) - 19:58, 27 October 2023