Difference between revisions of "Arcane University:Implementation"

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* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Quest Implementation - Basic (Creation Kit Wiki)]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Quest Implementation - Basic (Creation Kit Wiki)]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Packages Quest Implementation - Intermediate (Creation Kit Wiki)]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Packages Quest Implementation - Intermediate (Creation Kit Wiki)]
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* [[Arcane University:Dialogue Tips & Tricks|Dialogue Tips & Tricks]] (To come)
 
* [[Arcane University:Voice Line Implementation|Voice Line Implementation]] (To come)
 
* [[Arcane University:Voice Line Implementation|Voice Line Implementation]] (To come)
 
* [[Arcane University:Random Encounters|Random Encounters]] (To come)
 
* [[Arcane University:Random Encounters|Random Encounters]] (To come)
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* [[Arcane University:World Interactions|World Interactions]] (To come)
 
* [[AU:Seq Guide|Seq Guide]]
 
* [[AU:Seq Guide|Seq Guide]]
  
 
=== 3D/NIF Implementation ===
 
=== 3D/NIF Implementation ===
  
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<!-- This is just the lesson plan from https://docs.google.com/document/d/1vjiuNeBrRkmIpzNxzV6VgxBM9WgAfiHKwPwOTrmkYWw/edit and doesn't really match the Nif Implementation page -->
 
* [[Arcane University:Static/Havok Objects|Static/Havok Objects]] (To come)
 
* [[Arcane University:Static/Havok Objects|Static/Havok Objects]] (To come)
 
* [[Arcane University:Animated Objects|Animated Objects]] (To come)
 
* [[Arcane University:Animated Objects|Animated Objects]] (To come)

Revision as of 20:35, 22 November 2020

< Arcane University

This is the main page of the Beyond Skyrim Arcane University Implementation tutorials. It is structured in three subdivisions:

Expectation

Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. It is the most important and diverse task for Skyrim modding. A good entry to implementation is the official Bethesda Quest tutorial. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an entry. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.

Things you may be doing as an implementer are:

  • Creating complex quests, sometimes with branching paths
  • Working with the Story manager to create radiant quests
  • Creating scenes, where NPCs talk with each other
  • Creating NPC packages or schedules
  • Creating magic effects or perks
  • Working with more complex NIFs

Fundamental to many of these are the following:

  • Being comfortable working with the Papyrus scripting engine
  • Being able to troubleshoot when something does not work as intended.
  • As part of the former, reading through documentation such as the Creation Kit wiki or other sources.

It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.

Implementation Lesson Plan

Quests/Dialogue

3D/NIF Implementation

Game Mechanics

Misc. Other Tutorials