Difference between revisions of "Arcane University:Implementation"
m |
|||
Line 25: | Line 25: | ||
It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs. | It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs. | ||
− | == | + | == Implementation Lesson Plan == |
− | + | === 3D/NIF Implementation === | |
− | == | + | * [[Arcane University:Static/Havok Objects|Static/Havok Objects]] (To come) |
+ | * [[Arcane University:Animated Objects|Animated Objects]] (To come) | ||
+ | * [[Arcane University:Grasses|Grasses]] | ||
+ | * [[Arcane University:Tree Animations|Tree Animations]] | ||
+ | * [[Arcane University:Weapons|Weapons]] (To come) | ||
+ | * [[Arcane University:Armors|Armors]] (To come) | ||
+ | * [[Arcane University:Creatures (Vanilla Skeleton)|Creatures (Vanilla Skeleton)]] (To come) | ||
+ | * [[Arcane University:Creatures (Custom Skeleton)|Creatures (Custom Skeleton)]] (To come) | ||
+ | * [[Arcane University:Decals|Decals]] (To come) | ||
+ | * [https://morroblivion.com/forums/3d-models-and-textures/guideline-for-lod-model-creation LOD Model Creation (External Link)] | ||
+ | |||
+ | === Game Mechanics === | ||
+ | |||
+ | * [[Arcane University:Weathers|Weathers]] | ||
+ | * [https://www.youtube.com/watch?v=kpg14lOGaVo Implementing a Custom Creature Race (Youtube)] | ||
+ | * [https://morroblivion.com/forums/music-and-sound/creature-sfx-implementation-guide Custome Creature Sound Effects (External Link)] | ||
+ | * [[Arcane University:Magic Effects & Spells|Magic Effects & Spells]] (To come) | ||
+ | * [[Arcane University:Perks|Perks]] (To come) | ||
+ | |||
+ | === Quests/Dialogue/NPCs === | ||
+ | |||
+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Quest Implementation - Basic (Creation Kit Wiki)] | ||
+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Packages Quest Implementation - Intermediate (Creation Kit Wiki)] | ||
+ | * [[Arcane University:Voice Line Implementation|Voice Line Implementation]] (To come) | ||
+ | * [[Arcane University:Random Encounters|Random Encounters]] (To come) | ||
+ | * [[Arcane University:NPC Packages|NPC Packages]] (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now) | ||
* [[AU:Seq Guide|Seq Guide]] | * [[AU:Seq Guide|Seq Guide]] | ||
+ | |||
+ | === Misc. Other Tutorials === | ||
+ | |||
+ | * [https://www.creationkit.com/index.php?title=Category:Getting_Started Getting Started with the Creation Kit (Creation Kit Wiki)] | ||
+ | * [https://www.creationkit.com/index.php?title=Category:Bethesda_Scripting_Tutorial_Series Bethesda Scripting Tutorial Series (Creation Kit Wiki)] | ||
+ | * [[AU:Scripting Best Practices|Scripting Best Practices]] | ||
* [[AU:Custom Map Marker Implementation|Custom Map Marker Implementation]] | * [[AU:Custom Map Marker Implementation|Custom Map Marker Implementation]] | ||
* [[AU:Masterfile Merging with MergePlugins|Masterfile Merging with MergePlugins]] | * [[AU:Masterfile Merging with MergePlugins|Masterfile Merging with MergePlugins]] | ||
− | |||
− | |||
[[Category:Arcane University-Implementation]] | [[Category:Arcane University-Implementation]] |
Revision as of 14:45, 22 November 2020
This is the main page of the Beyond Skyrim Arcane University Implementation tutorials. It is structured in three subdivisions:
Contents
Expectation
Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. It is the most important and diverse task for Skyrim modding. A good entry to implementation is the official Bethesda Quest tutorial. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an entry. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks.
Things you may be doing as an implementer are:
- Creating complex quests, sometimes with branching paths
- Working with the Story manager to create radiant quests
- Creating scenes, where NPCs talk with each other
- Creating NPC packages or schedules
- Creating magic effects or perks
- Working with more complex NIFs
Fundamental to many of these are the following:
- Being comfortable working with the Papyrus scripting engine
- Being able to troubleshoot when something does not work as intended.
- As part of the former, reading through documentation such as the Creation Kit wiki or other sources.
It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.
Implementation Lesson Plan
3D/NIF Implementation
- Static/Havok Objects (To come)
- Animated Objects (To come)
- Grasses
- Tree Animations
- Weapons (To come)
- Armors (To come)
- Creatures (Vanilla Skeleton) (To come)
- Creatures (Custom Skeleton) (To come)
- Decals (To come)
- LOD Model Creation (External Link)
Game Mechanics
- Weathers
- Implementing a Custom Creature Race (Youtube)
- Custome Creature Sound Effects (External Link)
- Magic Effects & Spells (To come)
- Perks (To come)
Quests/Dialogue/NPCs
- Quest Implementation - Basic (Creation Kit Wiki)
- Quest Implementation - Intermediate (Creation Kit Wiki)
- Voice Line Implementation (To come)
- Random Encounters (To come)
- NPC Packages (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now)
- Seq Guide