Difference between revisions of "Arcane University:Implementation"
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Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. | Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. | ||
− | It is the most important and diverse task for Skyrim modding. A good entry to implementation is the [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor official Bethesda Quest tutorial]. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an ''entry''. Going through the tutorial will make you acquainted with the Creation Kit and | + | It is the most important and diverse task for Skyrim modding. A good entry to implementation is the [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor official Bethesda Quest tutorial]. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an ''entry''. Going through the tutorial will make you acquainted with the Creation Kit and its systems, and it can serve as a springboard to dive into more complex tasks. |
Things you may be doing as an implementer are: | Things you may be doing as an implementer are: |
Revision as of 00:31, 1 December 2020
This is the main page of the Beyond Skyrim Arcane University Implementation tutorials. It is structured in three subdivisions:
Contents
Expectation
Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. It is the most important and diverse task for Skyrim modding. A good entry to implementation is the official Bethesda Quest tutorial. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an entry. Going through the tutorial will make you acquainted with the Creation Kit and its systems, and it can serve as a springboard to dive into more complex tasks.
Things you may be doing as an implementer are:
- Creating complex quests, sometimes with branching paths
- Working with the Story manager to create radiant quests
- Creating scenes, where NPCs talk with each other
- Creating NPC packages or schedules
- Creating magic effects or perks
- Working with more complex NIFs
Fundamental to many of these are the following:
- Being comfortable working with the Papyrus scripting engine
- Being able to troubleshoot when something does not work as intended.
- As part of the former, reading through documentation such as the Creation Kit wiki or other sources.
It should be noted that, in order to be an implementer, you do not need to be able to do all the aforementioned tasks. Some implementers can have more focused areas, such as creating quests or working with NIFs.
Implementation Lesson Plan
Quests/Dialogue
- Quest Implementation - Basic (Creation Kit Wiki)
- Quest Implementation - Intermediate (Creation Kit Wiki)
- Dialogue Tips & Tricks (To come)
- Voice Line Implementation (To come)
- Random Encounters (To come)
- World Interactions (To come)
- Seq Guide
3D/NIF Implementation
- Static/Havok Objects (To come)
- Animated Objects (To come)
- Grasses
- Tree Animations
- Weapons (To come)
- Armors (To come)
- Creatures (Vanilla Skeleton) (To come)
- Creatures (Custom Skeleton) (To come)
- Decals (To come)
- LOD Model Creation (External Link)
Game Mechanics
- Weathers (To come)
- Implementing a Custom Creature Race (Youtube)
- Custome Creature Sound Effects (External Link)
- Magic Effects & Spells (To come)
- Perks (To come)
- Setting Up an NPC (To come)
- NPC Packages (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now)