Difference between revisions of "Arcane University:3D Art"
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* [[Outfit Studio for Skyrim]] | * [[Outfit Studio for Skyrim]] | ||
* [[Arcane University:Rigging with Blender 2.79|Rigging with Blender 2.79]] | * [[Arcane University:Rigging with Blender 2.79|Rigging with Blender 2.79]] | ||
+ | * Rigging Jewelry with Blender 2.79: https://drive.google.com/file/d/1q_mNPVJdQ5udrYYftIaeXv7V1Wk7RFoP/view | ||
===Texturing Tools=== | ===Texturing Tools=== |
Revision as of 22:43, 22 July 2020
This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.
Contents
Expectation
A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.
General Workflow
Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.
Basics - The Data Formats Nif (Meshes) and DDS (Textures)
- To review the specifics of the NIF data format used for meshes, check Nif Data Format.
- To review the specifics of the DDS data format used for textures, check DDS Data Format.
Asset-specific Tutorials
Weapons
Armor
Misc Items
Statics
Trees
Harvestables
LOD Objects
Tool-specific Guidelines and Links
Modeling Tools (most include sculpting and rigging features)
Sculpting Tools
Rigging Tools
- Havoc for Skyrim
- Outfit Studio for Skyrim
- Rigging with Blender 2.79
- Rigging Jewelry with Blender 2.79: https://drive.google.com/file/d/1q_mNPVJdQ5udrYYftIaeXv7V1Wk7RFoP/view