Difference between revisions of "Arcane University:3D Art"

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(Added clearer listing of the steps with links to the relevant pages, for a better overview. As discussed during the teacher meeting.)
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{{Trail}}
 
{{Trail}}
This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.  
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This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.
  
 
== Expectation ==
 
== Expectation ==
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Generally, the artwork is taken and then, a [[Arcane University:Blockout|Blockout]] modeling starts. For the '''high-poly work flow''', a high-poly [[Arcane University:Sculpting|Sculpting]] is being done. The height information is being merged into the asset-specific normal map ([[Arcane University:Baking|Baking]]). On [[Arcane University:Mesh Export to NIF|Mesh Export to NIF]], the asset obtains its physical properties such as [[Arcane University:Mesh Collisions|Mesh Collisions]] and being rigged/skinned to bones during [[Arcane University:Animation|Animation]]. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.
 
Generally, the artwork is taken and then, a [[Arcane University:Blockout|Blockout]] modeling starts. For the '''high-poly work flow''', a high-poly [[Arcane University:Sculpting|Sculpting]] is being done. The height information is being merged into the asset-specific normal map ([[Arcane University:Baking|Baking]]). On [[Arcane University:Mesh Export to NIF|Mesh Export to NIF]], the asset obtains its physical properties such as [[Arcane University:Mesh Collisions|Mesh Collisions]] and being rigged/skinned to bones during [[Arcane University:Animation|Animation]]. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.
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*[[Arcane University:Blockout|Blockout]]
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*[[Arcane University:Sculpting|Sculpting]]
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*[[Arcane University:Baking|Baking]]
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*[[Arcane University:Mesh Export to NIF|Mesh Export to NIF]]
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*:{{#dpl:
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  |category = Arcane University-3D Art-Mesh Export to NIF
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  |shownamespace = false
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}}
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*[[Arcane University:Mesh Collisions|Mesh Collisions]]
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*[[Arcane University:Animation|Animation]]
  
 
== Asset-specific Tutorials ==
 
== Asset-specific Tutorials ==

Revision as of 14:50, 15 June 2020

< Arcane University

This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.

Expectation

A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.

General Workflow

Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.

Asset-specific Tutorials

Weapons

Armor

Misc Items

Statics

Trees

Harvestables

LOD Objects

Tool-specific Guidelines and Links

Modeling Tools (most include sculpting and rigging features)

Sculpting Tools

Rigging Tools

Texturing Tools

Exporting and Polishing Tools