Difference between revisions of "Arcane University:3D Art"
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*[[Arcane University:Mesh Collisions|Mesh Collisions]] | *[[Arcane University:Mesh Collisions|Mesh Collisions]] | ||
*[[Arcane University:Animation|Animation]] | *[[Arcane University:Animation|Animation]] | ||
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+ | == Basics - The Data Formats Nif (Meshes) and DDS (Textures) == | ||
+ | * To review the specifics of the NIF data format used for meshes, check [[Arcane_University:NIF_Data_Format|Nif Data Format]]. | ||
+ | * To review the specifics of the DDS data format used for textures, check [[Arcane_University:DDS Data Format|DDS Data Format]]. | ||
== Asset-specific Tutorials == | == Asset-specific Tutorials == |
Revision as of 17:58, 26 June 2020
This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.
Contents
Expectation
A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.
General Workflow
Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.
Basics - The Data Formats Nif (Meshes) and DDS (Textures)
- To review the specifics of the NIF data format used for meshes, check Nif Data Format.
- To review the specifics of the DDS data format used for textures, check DDS Data Format.