Difference between revisions of "Arcane University:Nif implementation"

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{{Trail|Implementation}}{{ImpNav}}
 
{{Trail|Implementation}}{{ImpNav}}
In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see [[AU:Intro to Asset Implementation|Intro to Asset Implementation]]
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In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to [[AU:nif|nif]]s, and textures to [[AU:DDS|DDS]], if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see [[AU:Intro to Asset Implementation|Intro to Asset Implementation]]
 
 
== Skyrim Data Formats ==
 
Skyrim uses [[AU:NIF|NIF]] and [[AU:DDS|DDS]] file formats to store meshes and textures, respectively. That means your mesh must be converted to a NIF and textures to DDS.
 
  
 
===Nif properties===
 
===Nif properties===
* General Metadata
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* [[AU:NetImmerse Format|NetImmerse Format]]: Overview of nif format
** [[AU:NetImmerse Format#BSXFlags|BSX Flags]] (enable things like animation and physics)
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** [[AU:NetImmerse Format/BSLightingShaderProperty|BSLightingShaderProperty]]: Lighting Shader settings and flags
** [[AU:NetImmerse Format#Inventory Marker|Inventory marker]] (changes how the item is shown in the inventory)
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*** [[AU:NetImmerse_Format/Texture Slots|Texture Slots]]: Details on texture slot usage
* [[AU:Mesh Collisions|Collision and physics settings]]
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** [[AU:NetImmerse Format/BSEffectShaderProperty|BSEffectShaderProperty]]: Effect Shader settings and flags
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* [[AU:Collision|Collision]] and physics settings
 
** [[AU:Nifskope Hinge Constraints|Hinge Constraints]]
 
** [[AU:Nifskope Hinge Constraints|Hinge Constraints]]
* [[AU:NetImmerse Format#Shader types|Shader settings]]
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** [[AU:Nifskope Prismatic Constraints|Prismatic Constraints]]
** [[AU:NetImmerse Format#Effect Properties|Effect properties]]
 
* [[AU:Animation|Animation]]
 
  
 
==Nif implementation tutorials==
 
==Nif implementation tutorials==
 
 
=== Weapons ===
 
=== Weapons ===
 
*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]]
 
*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]]
 
*[[:File:Tutorial_skyrim_bows_from_3ds.pdf|Rigging bows with 3ds Max and NifSkope (pdf)]] by Artisanix
 
*[[:File:Tutorial_skyrim_bows_from_3ds.pdf|Rigging bows with 3ds Max and NifSkope (pdf)]] by Artisanix
  
=== Animated Objects ===
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=== Animated objects ===
 
*[[AU:Exporting animated statics using ck-cmd|Exporting animated statics using ck-cmd]]
 
*[[AU:Exporting animated statics using ck-cmd|Exporting animated statics using ck-cmd]]
 
*[https://www.youtube.com/watch?v=4DrN_AS28qk Animating Crash Course - Basic Static Animations in Blender (video)] by Hayden Price
 
*[https://www.youtube.com/watch?v=4DrN_AS28qk Animating Crash Course - Basic Static Animations in Blender (video)] by Hayden Price
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== Importing/exporting ==
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*[[AU:Nif Import|Nif Import]]
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*[[AU:Mesh Export to NIF|Mesh Export to NIF]]
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===Import/Export tools===
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*[[AU:3DS MAX Import|3DS MAX Import]] plugin
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*[[AU:Blender Niftools Addon|Blender Niftools Addon]]
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*[[AU:ck-cmd|ck-cmd]]
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*[[AU:Outfit Studio|Outfit Studio]]
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*[[AU:PyNifly|PyNifly]]
  
 
[[Category:Arcane University-Implementation]]
 
[[Category:Arcane University-Implementation]]

Latest revision as of 00:38, 1 December 2025

< Arcane University:Implementation
Implementation
Departments
Quests
Nifs
Mechanics

In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, and textures to DDS, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see Intro to Asset Implementation

Nif properties[edit]

Nif implementation tutorials[edit]

Weapons[edit]

Animated objects[edit]

Importing/exporting[edit]

Import/Export tools[edit]