Difference between revisions of "Arcane University:Nif implementation"

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(Created page with "This is the main page of the Beyond Skyrim Arcane University Quest Nif tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Ni...")
 
(Nif properties: reformat)
 
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This is the main page of the Beyond Skyrim Arcane University Quest Nif tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Nif Implementation. The implementation department is structured in three sub-departments:
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{{Trail|Implementation}}{{ImpNav}}
* [[Quest Implementation]]
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In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to [[AU:nif|nif]]s, and textures to [[AU:DDS|DDS]], if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see [[AU:Intro to Asset Implementation|Intro to Asset Implementation]]
* Nif Implementation
 
* [[Mechanics Implementation]]
 
  
==Workflow & general tutorials==
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===Nif properties===
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* [[AU:NetImmerse Format|NetImmerse Format]]: Overview of nif format
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** [[AU:NetImmerse Format/BSLightingShaderProperty|BSLightingShaderProperty]]: Lighting Shader settings and flags
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*** [[AU:NetImmerse_Format/Texture Slots|Texture Slots]]: Details on texture slot usage
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** [[AU:NetImmerse Format/BSEffectShaderProperty|BSEffectShaderProperty]]: Effect Shader settings and flags
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* [[AU:Collision|Collision]] and physics settings
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** [[AU:Nifskope Hinge Constraints|Hinge Constraints]]
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** [[AU:Nifskope Prismatic Constraints|Prismatic Constraints]]
  
What is important/relevant to learn for BS quests in Skyrim.
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==Nif implementation tutorials==
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=== Weapons ===
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*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]]
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*[[:File:Tutorial_skyrim_bows_from_3ds.pdf|Rigging bows with 3ds Max and NifSkope (pdf)]] by Artisanix
  
* animation
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=== Animated objects ===
* polishing (UV, shader faces, tangent spaces, sanitize, correct names...)
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*[[AU:Exporting animated statics using ck-cmd|Exporting animated statics using ck-cmd]]
* special effect nodes
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*[https://www.youtube.com/watch?v=4DrN_AS28qk Animating Crash Course - Basic Static Animations in Blender (video)] by Hayden Price
  
==specific topics tutorials==
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== Importing/exporting ==
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*[[AU:Nif Import|Nif Import]]
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*[[AU:Mesh Export to NIF|Mesh Export to NIF]]
  
*...
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===Import/Export tools===
*...
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*[[AU:3DS MAX Import|3DS MAX Import]] plugin
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*[[AU:Blender Niftools Addon|Blender Niftools Addon]]
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*[[AU:ck-cmd|ck-cmd]]
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*[[AU:Outfit Studio|Outfit Studio]]
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*[[AU:PyNifly|PyNifly]]
  
[[Category:Arcane University]][[Category:Arcane University-Implementation]]
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[[Category:Arcane University-Implementation]]

Latest revision as of 00:38, 1 December 2025

< Arcane University:Implementation
Implementation
Departments
Quests
Nifs
Mechanics

In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, and textures to DDS, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx. For the basic process of asset implementation, see Intro to Asset Implementation

Nif properties[edit]

Nif implementation tutorials[edit]

Weapons[edit]

Animated objects[edit]

Importing/exporting[edit]

Import/Export tools[edit]