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Download any of these that you do not already have, and unzip the .zip and .7z files (use [https://www.7-zip.org/a/7z1900-x64.exe 7-Zip] for .7z):
 
Download any of these that you do not already have, and unzip the .zip and .7z files (use [https://www.7-zip.org/a/7z1900-x64.exe 7-Zip] for .7z):
  
* [https://www.blender.org/download/ Blender 2.83+]
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* [https://www.blender.org/download/Blender2.83/blender-2.83.13-windows64.msi Blender 2.83]
 
** Also install it
 
** Also install it
* If you have textures: [https://www.dotpdn.com/downloads/pdn.html Paint.Net 4.2+]
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* If you have textures: [https://www.dotpdn.com/files/paint.net.4.2.15.install.zip Paint.Net 4.2+]
 
** Install it, too
 
** Install it, too
* [https://wiki.beyondskyrim.org/wiki/File:CK-CMD-Stable.zip CK-CMD stable build]
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* [https://wiki.beyondskyrim.org/wiki/File:CK-CMD-Mar2020.zip CK-CMD March 2020 build]
 
* [https://github.com/niftools/nifskope/releases/download/v2.0.dev7/NifSkope_2_0_2018-02-22-x64.7z NifSkope 2.0 Dev 7]
 
* [https://github.com/niftools/nifskope/releases/download/v2.0.dev7/NifSkope_2_0_2018-02-22-x64.7z NifSkope 2.0 Dev 7]
* [https://www.afkmods.com/index.php?/files/file/2398-nifutilssuite/ NifUtilsSuite 1.2.2] (requires signup to download)
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* [https://drive.google.com/file/d/0B9F4jSOO-JcpYTNsbUg3MkNILW8/view NifUtilsSuite 1.2.2]
 
** No need to install it yet
 
** No need to install it yet
 
* [https://cdn.discordapp.com/attachments/312169456153526272/458674423843520512/nif.xml nif.xml]
 
* [https://cdn.discordapp.com/attachments/312169456153526272/458674423843520512/nif.xml nif.xml]
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If you want to verify that your conversion worked (recommended), you also need to install these:
 
If you want to verify that your conversion worked (recommended), you also need to install these:
 
* Skyrim Special Edition
 
* Skyrim Special Edition
* [https://store.steampowered.com/app/1946180/Skyrim_Special_Edition_Creation_Kit/ Skyrim CreationKit]
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* Skyrim CreationKit
  
 
=== Steps ===
 
=== Steps ===
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# If you have a colour texture and/or normal map:
 
# If you have a colour texture and/or normal map:
 
## Open the NIF in NifSkope
 
## Open the NIF in NifSkope
## Click the model on the right
 
 
## In the top-left panel, open all hierarchy trees, and click the BSShaderTextureSet entry<br/>[[Image:Nifskope_textures.png|300px]]
 
## In the top-left panel, open all hierarchy trees, and click the BSShaderTextureSet entry<br/>[[Image:Nifskope_textures.png|300px]]
 
## In the bottom panel, open the hierarchy tree
 
## In the bottom panel, open the hierarchy tree
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# In Collision Source, select Mesh data
 
# In Collision Source, select Mesh data
 
# In Collision Material, select from the dropdown a type of visual and sound effects for your object colliding with things in game
 
# In Collision Material, select from the dropdown a type of visual and sound effects for your object colliding with things in game
# Click the Add Collision button at the bottom right part of the window
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# Click the Add Collision button
 
#* '''Note''': if it crashes, try making and using a simple bounding box for the Collision Source by adding a cube mesh in Blender, transforming it in Object Mode to barely contain your 100x-scale mesh, applying the transforms with Ctrl+A > All Transforms, and exporting it to FBX and converting it to NIF as above
 
#* '''Note''': if it crashes, try making and using a simple bounding box for the Collision Source by adding a cube mesh in Blender, transforming it in Object Mode to barely contain your 100x-scale mesh, applying the transforms with Ctrl+A > All Transforms, and exporting it to FBX and converting it to NIF as above
 
# Copy the NIF to the same folder as SSE NIF Optimizer.exe
 
# Copy the NIF to the same folder as SSE NIF Optimizer.exe
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# If you already have a mod you want to add to, double-right-click it
 
# If you already have a mod you want to add to, double-right-click it
 
# Click the OK button
 
# Click the OK button
#* You can probably ignore any warnings
 
 
# In the left-side list of the Object Window, select a category or subcategory that you think best describes your object
 
# In the left-side list of the Object Window, select a category or subcategory that you think best describes your object
 
# In the right side list of the Object Window, find something roughly similar to your object. Right-click it and click Duplicate
 
# In the right side list of the Object Window, find something roughly similar to your object. Right-click it and click Duplicate
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#* A 3D view of the cell should appear. You can zoom with the scroll wheel, rotate around the selected object with Shift, pan with Spacebar, and focus on an object by double-clicking its name in the Cell View or pressing Shift+F for the selected object
 
#* A 3D view of the cell should appear. You can zoom with the scroll wheel, rotate around the selected object with Shift, pan with Spacebar, and focus on an object by double-clicking its name in the Cell View or pressing Shift+F for the selected object
 
# Drag your new object from the Object Window to the 3D UnownedCell view
 
# Drag your new object from the Object Window to the 3D UnownedCell view
#* You should see your new object. You can move it horizontally by clicking and dragging it, and vertically by holding Z while clicking and dragging. You can also rotate an object by right-clicking it and dragging, optionally holding Z, X, or C for a particular axis
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#* You should see your new object. You can move it horizontally by clicking and dragging it, and vertically by holding Z while clicking and dragging
 
# Save your mod by clicking the Save icon button in the top left part of CreationKit
 
# Save your mod by clicking the Save icon button in the top left part of CreationKit
 
# If prompted, enter a name for your mod's file name
 
# If prompted, enter a name for your mod's file name

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