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Download any of these that you do not already have, and unzip the .zip and .7z files (use [https://www.7-zip.org/a/7z1900-x64.exe 7-Zip] for .7z): | Download any of these that you do not already have, and unzip the .zip and .7z files (use [https://www.7-zip.org/a/7z1900-x64.exe 7-Zip] for .7z): | ||
− | * [https://www.blender.org/download/ Blender 2.83 | + | * [https://www.blender.org/download/Blender2.83/blender-2.83.13-windows64.msi Blender 2.83] |
** Also install it | ** Also install it | ||
− | * If you have textures: [https://www.dotpdn.com/ | + | * If you have textures: [https://www.dotpdn.com/files/paint.net.4.2.15.install.zip Paint.Net 4.2+] |
** Install it, too | ** Install it, too | ||
− | * [https://wiki.beyondskyrim.org/wiki/File:CK-CMD- | + | * [https://wiki.beyondskyrim.org/wiki/File:CK-CMD-Mar2020.zip CK-CMD March 2020 build] |
* [https://github.com/niftools/nifskope/releases/download/v2.0.dev7/NifSkope_2_0_2018-02-22-x64.7z NifSkope 2.0 Dev 7] | * [https://github.com/niftools/nifskope/releases/download/v2.0.dev7/NifSkope_2_0_2018-02-22-x64.7z NifSkope 2.0 Dev 7] | ||
− | * [https:// | + | * [https://drive.google.com/file/d/0B9F4jSOO-JcpYTNsbUg3MkNILW8/view NifUtilsSuite 1.2.2] |
** No need to install it yet | ** No need to install it yet | ||
* [https://cdn.discordapp.com/attachments/312169456153526272/458674423843520512/nif.xml nif.xml] | * [https://cdn.discordapp.com/attachments/312169456153526272/458674423843520512/nif.xml nif.xml] | ||
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If you want to verify that your conversion worked (recommended), you also need to install these: | If you want to verify that your conversion worked (recommended), you also need to install these: | ||
* Skyrim Special Edition | * Skyrim Special Edition | ||
− | * | + | * Skyrim CreationKit |
=== Steps === | === Steps === | ||
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# If you have a colour texture and/or normal map: | # If you have a colour texture and/or normal map: | ||
## Open the NIF in NifSkope | ## Open the NIF in NifSkope | ||
− | |||
## In the top-left panel, open all hierarchy trees, and click the BSShaderTextureSet entry<br/>[[Image:Nifskope_textures.png|300px]] | ## In the top-left panel, open all hierarchy trees, and click the BSShaderTextureSet entry<br/>[[Image:Nifskope_textures.png|300px]] | ||
## In the bottom panel, open the hierarchy tree | ## In the bottom panel, open the hierarchy tree | ||
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# In Collision Source, select Mesh data | # In Collision Source, select Mesh data | ||
# In Collision Material, select from the dropdown a type of visual and sound effects for your object colliding with things in game | # In Collision Material, select from the dropdown a type of visual and sound effects for your object colliding with things in game | ||
− | # Click the Add Collision button | + | # Click the Add Collision button |
#* '''Note''': if it crashes, try making and using a simple bounding box for the Collision Source by adding a cube mesh in Blender, transforming it in Object Mode to barely contain your 100x-scale mesh, applying the transforms with Ctrl+A > All Transforms, and exporting it to FBX and converting it to NIF as above | #* '''Note''': if it crashes, try making and using a simple bounding box for the Collision Source by adding a cube mesh in Blender, transforming it in Object Mode to barely contain your 100x-scale mesh, applying the transforms with Ctrl+A > All Transforms, and exporting it to FBX and converting it to NIF as above | ||
# Copy the NIF to the same folder as SSE NIF Optimizer.exe | # Copy the NIF to the same folder as SSE NIF Optimizer.exe | ||
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# If you already have a mod you want to add to, double-right-click it | # If you already have a mod you want to add to, double-right-click it | ||
# Click the OK button | # Click the OK button | ||
− | |||
# In the left-side list of the Object Window, select a category or subcategory that you think best describes your object | # In the left-side list of the Object Window, select a category or subcategory that you think best describes your object | ||
# In the right side list of the Object Window, find something roughly similar to your object. Right-click it and click Duplicate | # In the right side list of the Object Window, find something roughly similar to your object. Right-click it and click Duplicate | ||
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#* A 3D view of the cell should appear. You can zoom with the scroll wheel, rotate around the selected object with Shift, pan with Spacebar, and focus on an object by double-clicking its name in the Cell View or pressing Shift+F for the selected object | #* A 3D view of the cell should appear. You can zoom with the scroll wheel, rotate around the selected object with Shift, pan with Spacebar, and focus on an object by double-clicking its name in the Cell View or pressing Shift+F for the selected object | ||
# Drag your new object from the Object Window to the 3D UnownedCell view | # Drag your new object from the Object Window to the 3D UnownedCell view | ||
− | #* You should see your new object. You can move it horizontally by clicking and dragging it, and vertically by holding Z while clicking and dragging | + | #* You should see your new object. You can move it horizontally by clicking and dragging it, and vertically by holding Z while clicking and dragging |
# Save your mod by clicking the Save icon button in the top left part of CreationKit | # Save your mod by clicking the Save icon button in the top left part of CreationKit | ||
# If prompted, enter a name for your mod's file name | # If prompted, enter a name for your mod's file name |