Difference between revisions of "Arcane University:World Interactions"

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(Created page with "{{Trail|Quest Implementation}} This guide covers how to set up [https://en.uesp.net/wiki/Skyrim:World_Interactions#Reactions World Interactions] in the Creation Kit. In Skyrim...")
 
(Prerequisites)
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* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Aliases Aliases]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Quest_Aliases Aliases]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes Scenes]
 
* [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Scenes Scenes]
* [[AU:Seq guide|SEQ Guide]]
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* [[AU:Seq Guide|Seq Guide]]
  
 
===Types of World Interactions===
 
===Types of World Interactions===

Revision as of 03:09, 23 November 2020

< Arcane University:Quest Implementation

This guide covers how to set up World Interactions in the Creation Kit. In Skyrim, these "quests" use the "WI" prefix, and include things like NPCs reacting when you cast a spell on them; when you walk around with a weapon drawn; when you when you swing a weapon near an NPC; or when you craft an item.

Introduction

Prerequisites

Implementing world interactions will require knowledge of dialogue implementation, basic scripting, the Story Manager, quest aliases, and scenes. You will also need to know how to generate and SEQ file for the quests you create.

Types of World Interactions

World Interactions can be grouped into four categories.

1. Hellos: "Hello" reactions happen 2. Scripted Reactions 3. Engine Events 4. Story Manager Events

Initial Setup

NPC Preparation

World Interaction Default Scripts

World Interaction Timers

Hello Reactions

Scripted Reactions

Engine Events

Story Manager Events