Editing Arcane University:Voice Line Implementation

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* FonixData.cdf for lip syncing. This specifically should be in the Data/Sound/Voice/Processing/ folder in your Skyrim directory. This file is reportedly created when the Creation Kit is installed; if not, then see here: https://www.nexusmods.com/skyrimspecialedition/mods/40971
 
* FonixData.cdf for lip syncing. This specifically should be in the Data/Sound/Voice/Processing/ folder in your Skyrim directory. This file is reportedly created when the Creation Kit is installed; if not, then see here: https://www.nexusmods.com/skyrimspecialedition/mods/40971
 
* If you are using Skyrim Special Edition then you will need to download and install Nukem's CK fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061. (If you are using the SSE CK, you should be using this anyways—trust me.)
 
* If you are using Skyrim Special Edition then you will need to download and install Nukem's CK fixes: https://www.nexusmods.com/skyrimspecialedition/mods/20061. (If you are using the SSE CK, you should be using this anyways—trust me.)
** Be sure to download and install "FaceFXWrapper" as well (this is a separate item on the "Files" tab of the above link). Extract the "Tools" folder to your base Skyrim directory, '''NOT''' to your Data folder.
 
  
 
==Audio File Naming Convention==
 
==Audio File Naming Convention==
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[[File:QI-VoiceLines-Fig6-VoiceFolder1.PNG]]
 
[[File:QI-VoiceLines-Fig6-VoiceFolder1.PNG]]
  
The first folder you make or use depends on what plugin the lines of dialogue belong to. For instance, if the topicinfos are existing lines in Skywind.esm, you would go into the Skywind.esm folder. If they topicinfos are new lines from your plugin, then create a new folder whose name is your plugin's name exactly. For instance, if my plugin's filename was "KM's Test Plugin.esp", then I would create a new folder named "KM's Test Plugin.esp".
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In this folder, create a new folder whose name is your plugin's name exactly. For instance, if my plugin's filename was "KM's Test Plugin.esp", then I would create a new folder named "KM's Test Plugin.esp".
  
 
[[File:QI-VoiceLines-Fig7-VoiceFolder2.PNG]]
 
[[File:QI-VoiceLines-Fig7-VoiceFolder2.PNG]]
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* Generally, it's just faster.
 
* Generally, it's just faster.
 
* The label track can be saved and reloaded so that its labels can easily be adjusted later.
 
* The label track can be saved and reloaded so that its labels can easily be adjusted later.
* It allows multiple people to work on the implementation at once. For instance:
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* It allows multiple people to work on the implementation at once. For instance the implementer could create the label track on the original audio while a sound engineer is simultaneously mastering the audio. Then, the implementer could load their label track onto the mastered audio to cut into individual files.
** For instance the implementer could create the label track on the original audio while a sound engineer is simultaneously mastering the audio. Then, the implementer could load their label track onto the mastered audio to cut into individual files.
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** After one implementer creates the label track, a second could check their work much more easily than if they were checking loose files.
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** If an implementer needs to give up their claim for some reason, they can pass on the in-progress label track to let someone else pick up where they left off.
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If you are instead handed a set of files that are already cut, then you will need to rename each individual file to match the filename prescribed by the Creation Kit. You can then skip to the next section, however it may still be useful to read the below instructions for tips on reviewing dialogue.
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===Creating the Label Track===
 
===Creating the Label Track===
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[[File:QI-VoiceLines-Fig15-Stereo.png]]
 
[[File:QI-VoiceLines-Fig15-Stereo.png]]
   <li> To convert to 44100 Hz, use Ctrl+A to select your entire track, and then go to Tracks → Resample and select 44100 Hz. Then, set the project rate (bottom left corner of the main window) to  44100 Hz as well.</li>
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   <li> To convert to 44100 Hz, use Ctrl+A to select your entire track, and then go to Tracks → Resample and select 44100 Hz.</li>
  
 
[[File:QI-VoiceLines-Fig16-Resample.png]]
 
[[File:QI-VoiceLines-Fig16-Resample.png]]

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