Editing Arcane University:Implementation
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{Trail}} | {{Trail}} | ||
− | + | This is the main page of the Beyond Skyrim Arcane University Implementation tutorials. It is structured in three subdivisions: | |
− | + | * [[Quest Implementation]] | |
− | It is | + | * [[Nif Implementation]] |
− | + | * [[Mechanics Implementation]] | |
− | + | ||
== Expectation == | == Expectation == | ||
− | + | ||
+ | Implementation is the stage where all resources come together, get married, and finally get polished until the game is "ready enough" for shipment. | ||
+ | It is the most important and diverse task for Skyrim modding. A good entry to implementation is the [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Creating_an_Actor official Bethesda Quest tutorial]. It touches on many aspects of implementation, like quests, scenes, actors, packages and more. However, it is an ''entry''. Going through the tutorial will make you acquainted with the Creation Kit and it's system, and it can serve as a springboard to dive into more complex tasks. | ||
+ | |||
+ | Things you may be doing as an implementer are: | ||
*Creating complex quests, sometimes with branching paths | *Creating complex quests, sometimes with branching paths | ||
*Working with the Story manager to create radiant quests | *Working with the Story manager to create radiant quests | ||
Line 23: | Line 26: | ||
== Implementation Lesson Plan == | == Implementation Lesson Plan == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== 3D/NIF Implementation === | === 3D/NIF Implementation === | ||
− | |||
* [[Arcane University:Static/Havok Objects|Static/Havok Objects]] (To come) | * [[Arcane University:Static/Havok Objects|Static/Havok Objects]] (To come) | ||
− | * [[Arcane University: | + | * [[Arcane University:Animated Objects|Animated Objects]] (To come) |
− | + | ||
− | + | ||
* [[Arcane University:Grasses|Grasses]] | * [[Arcane University:Grasses|Grasses]] | ||
* [[Arcane University:Tree Animations|Tree Animations]] | * [[Arcane University:Tree Animations|Tree Animations]] | ||
− | * [[Arcane University: | + | * [[Arcane University:Weapons|Weapons]] (To come) |
* [[Arcane University:Armors|Armors]] (To come) | * [[Arcane University:Armors|Armors]] (To come) | ||
− | * [[Arcane University:Creatures (Vanilla Skeleton)|Creatures (Vanilla Skeleton)]] | + | * [[Arcane University:Creatures (Vanilla Skeleton)|Creatures (Vanilla Skeleton)]] (To come) |
− | * [[Arcane University: | + | * [[Arcane University:Creatures (Custom Skeleton)|Creatures (Custom Skeleton)]] (To come) |
− | + | ||
* [[Arcane University:Decals|Decals]] (To come) | * [[Arcane University:Decals|Decals]] (To come) | ||
− | * [ | + | * [https://morroblivion.com/forums/3d-models-and-textures/guideline-for-lod-model-creation LOD Model Creation (External Link)] |
=== Game Mechanics === | === Game Mechanics === | ||
− | * [[Arcane University:Weathers|Weathers]] | + | * [[Arcane University:Weathers|Weathers]] |
* [https://www.youtube.com/watch?v=kpg14lOGaVo Implementing a Custom Creature Race (Youtube)] | * [https://www.youtube.com/watch?v=kpg14lOGaVo Implementing a Custom Creature Race (Youtube)] | ||
− | * [https://morroblivion.com/forums/music-and-sound/creature-sfx-implementation-guide | + | * [https://morroblivion.com/forums/music-and-sound/creature-sfx-implementation-guide Custome Creature Sound Effects (External Link)] |
* [[Arcane University:Magic Effects & Spells|Magic Effects & Spells]] (To come) | * [[Arcane University:Magic Effects & Spells|Magic Effects & Spells]] (To come) | ||
* [[Arcane University:Perks|Perks]] (To come) | * [[Arcane University:Perks|Perks]] (To come) | ||
− | * [[Arcane University: | + | |
− | * [[Arcane University:NPC Packages|NPC Packages]] (To | + | === Quests/Dialogue/NPCs === |
− | * [[ | + | |
+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Planning_the_Quest Quest Implementation - Basic (Creation Kit Wiki)] | ||
+ | * [https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Packages Quest Implementation - Intermediate (Creation Kit Wiki)] | ||
+ | * [[Arcane University:Voice Line Implementation|Voice Line Implementation]] (To come) | ||
+ | * [[Arcane University:Random Encounters|Random Encounters]] (To come) | ||
+ | * [[Arcane University:NPC Packages|NPC Packages]] (To come---CK Wiki's "Quest Implementation - Intermediate" introduces this for now) | ||
+ | * [[AU:Seq Guide|Seq Guide]] | ||
=== Misc. Other Tutorials === | === Misc. Other Tutorials === | ||
− | * [https:// | + | * [https://www.creationkit.com/index.php?title=Category:Getting_Started Getting Started with the Creation Kit (Creation Kit Wiki)] |
− | * [https:// | + | * [https://www.creationkit.com/index.php?title=Category:Bethesda_Scripting_Tutorial_Series Bethesda Scripting Tutorial Series (Creation Kit Wiki)] |
− | + | ||
− | + | ||
* [[AU:Scripting Best Practices|Scripting Best Practices]] | * [[AU:Scripting Best Practices|Scripting Best Practices]] | ||
* [[AU:Custom Map Marker Implementation|Custom Map Marker Implementation]] | * [[AU:Custom Map Marker Implementation|Custom Map Marker Implementation]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
* [[AU:Masterfile Merging with MergePlugins|Masterfile Merging with MergePlugins]] | * [[AU:Masterfile Merging with MergePlugins|Masterfile Merging with MergePlugins]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Arcane University-Implementation]] | [[Category:Arcane University-Implementation]] |