Difference between revisions of "Arcane University:3D Art"

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(Tool-specific Guidelines and Links)
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== Tool-specific Guidelines and Links ==
 
== Tool-specific Guidelines and Links ==
=== CK CMD ===
+
===Modeling Tools (most include sculpting and rigging features)===
 
+
* [[Blender for Skyrim]]
* https://github.com/aerisarn/ck-cmd
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* [[3DS Max for Skyrim]]
 +
* [[Maya for Skyrim]]
 +
===Sculpting Tools===
 +
* [[Z-Brush for Skyrim]]
 +
* [[Mudbox for Skyrim]]
 +
===Rigging Tools===
 +
* [[Havoc for Skyrim]]
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* [[Outfit Studio for Skyrim]]
 +
===Texturing Tools
 +
* [[Gimp for Skyrim]]
 +
* [[Photoshop for Skyrim]]
 +
* [[Paint.Net for Skyrim]]
 +
===Exporting and Polishing Tools===
 +
* [[CK-CMD for Skyrim]] [https://github.com/aerisarn/ck-cmd]
 +
* [[Nifskope for Skyrim]]
 +
* [[Niftools/Chunkmerge for Skyrim]]
  
 
[[Category:Arcane University-3D Art| ]]
 
[[Category:Arcane University-3D Art| ]]

Revision as of 08:51, 11 May 2020

< Arcane University

This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.

Expectation

A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.

General Workflow

Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.

Asset-specific Tutorials

Tool-specific Guidelines and Links

Modeling Tools (most include sculpting and rigging features)

Sculpting Tools

Rigging Tools

===Texturing Tools

Exporting and Polishing Tools