Difference between revisions of "Arcane University:Mechanics Implementation"

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(Workflow & General Tutorials)
(Workflow & General Tutorials)
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* Setting up custom containers.
 
* Setting up custom containers.
 
* Creating new NPCs & setting up & setting up generic (eventually leveled) NPCs. (appearance, outfits, etc;..)
 
* Creating new NPCs & setting up & setting up generic (eventually leveled) NPCs. (appearance, outfits, etc;..)
* Setting up background data for NPCs, such as relevant factions, keywords, relationships, ...
+
* Setting up background data for NPCs, such as relevant factions, keywords, relationships, etc...
* Setting up NPCs AI for inhabitants. This include its schedules, house' locks, interior's ownership, location data, ...
+
* Setting up NPC AI for inhabitants. This include their schedules, houses' locks, interiors' ownership, location data, etc...
 
* Setting up merchants
 
* Setting up merchants
  

Revision as of 16:36, 30 November 2020

< Arcane University:Implementation

This is the main page of the Beyond Skyrim Arcane University Game Mechanic Tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Mechanics Implementation. The Implementation department is structured in three sub-departments:

Workflow & General Tutorials

These are some important/relevant things to learn for mechanics in Skyrim.

  • General Papyrus scripting
  • Custom Spell(s) and/or enchantment(s). Not necessarily complex scripted effects, just custom ones.
  • Misc custom props. Things like traps, or more original/unique stuffs (like the activator to get into the Red Eagle's cave). Don't worry about the assets themselves.
  • Setting up custom creatures (there is tons of available free resources on Nexus to try your hands at it), from creating the new race up to placeable leveled encounters.
  • Setting up the Creation Kit side of common new assets in general, be it statics, misc objects, weapons, armors, furniture, harvestables, ...
  • Setting up crafting & tempering recipes.
  • Setting up custom containers.
  • Creating new NPCs & setting up & setting up generic (eventually leveled) NPCs. (appearance, outfits, etc;..)
  • Setting up background data for NPCs, such as relevant factions, keywords, relationships, etc...
  • Setting up NPC AI for inhabitants. This include their schedules, houses' locks, interiors' ownership, location data, etc...
  • Setting up merchants

The basis of many complex things is Papyrus scripting. Students should follow Bethesda's Scripting Tutorial Series for their introduction to Papyrus. Additionally, Bethesda's Basic Quest Implementation Tutorial covers mechanics-related topics like creating an NPC, creating a new item, and so on. The Creation Kit Wiki also provides many more tutorials that you can take advantage of (CK Wiki Tutorials/Community Tutorials/Video Tutorials).

Game Mechanics Lesson Plan