Difference between revisions of "Arcane University:3D Art"

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(Tool-specific Guidelines and Links)
(Asset-specific Tutorials)
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== Asset-specific Tutorials ==
 
== Asset-specific Tutorials ==
 +
=== Weapons ===
 
*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]]
 
*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]]
 +
=== Armor ===
 +
=== Misc Items ===
 +
=== Statics ===
 +
=== Trees ===
 +
=== Harvestables ===
 +
=== LOD Objects ===
  
 
== Tool-specific Guidelines and Links ==
 
== Tool-specific Guidelines and Links ==

Revision as of 03:53, 11 May 2020

< Arcane University

This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.

Expectation

A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.

General Workflow

Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.

Asset-specific Tutorials

Weapons

Armor

Misc Items

Statics

Trees

Harvestables

LOD Objects

Tool-specific Guidelines and Links

Modeling Tools (most include sculpting and rigging features)

Sculpting Tools

Rigging Tools

Texturing Tools

Exporting and Polishing Tools