Difference between revisions of "Arcane University:3D Art"
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== Asset-specific Tutorials == | == Asset-specific Tutorials == | ||
+ | === Weapons === | ||
*[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]] | *[[AU:Nifskope Weapons Setup|Nifskope Weapons Setup]] | ||
+ | === Armor === | ||
+ | === Misc Items === | ||
+ | === Statics === | ||
+ | === Trees === | ||
+ | === Harvestables === | ||
+ | === LOD Objects === | ||
== Tool-specific Guidelines and Links == | == Tool-specific Guidelines and Links == |
Revision as of 03:53, 11 May 2020
This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.
Contents
Expectation
A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.
General Workflow
Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.