Difference between revisions of "Arcane University:3D art"
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*[https://www.gimp.org GIMP] - free (also read [[AU:Gimp for Skyrim|GIMP for Skyrim]]) | *[https://www.gimp.org GIMP] - free (also read [[AU:Gimp for Skyrim|GIMP for Skyrim]]) | ||
*[https://affinity.serif.com Affinity] [$] | *[https://affinity.serif.com Affinity] [$] | ||
| − | *[https://www.adobe.com/uk/creativecloud/plans.html?promoid=8JD95GBM&mv=other Adobe Photoshop] [$] - Can be used with | + | *[https://www.adobe.com/uk/creativecloud/plans.html?promoid=8JD95GBM&mv=other Adobe Photoshop] [$] - Can be used with Nvidia Plugin to convert maps to DDS format. PS: you sign up for yearly subscriptions, paid monthly. |
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==See Also== | ==See Also== | ||
Revision as of 15:43, 1 December 2025
| Project Management |
| Writing |
| Concept Art |
| 3D Art |
| Animation |
| Implementation |
| Level Design |
| Sound Effects |
| Music Composition |
| Voice Acting |
The 3D Art department takes two-dimensional concept art—usually digital drawings—and uses them to create three-dimensional models to be placed in the game world. The 3d artist must also take into account any special requirements regarding pre-existing lore, and technical restrictions required by the animation and implementation teams.
Contents
General Workflow
With the concept art imported into the modelling software, blockout modeling starts. For the high-polywork flow, the 3D artist sculpts a high-poly mesh. They then bake the high-poly details into the normal map of a retopologized low-poly version of the mesh, and add textures to this low-poly model.
After this, the asset is passed to the Nif implementation team to be exported to NIF format. It is then given its physical properties such as collision and physics. It may then be rigged/skinned to bones and animated, if necessary.
Tutorials
Weapons
Armor
Landscape
Trees and Plants
- Flora Workflow
- Tree Animations
- Creating and Texturing Grass (video) by David Pynkoski (Beyond Skyrim)
Tilesets and Architecture
- Modularity in Creating 3D Game Environments (pdf) by Mike Bernstein
- Skyrim’s Modular Approach to Level Design by Joel Burgess (Bethesda)
- How We Used Iterative Level Design to Ship Skyrim and Fallout 3 (lecture video) by Joel Burgess (Bethesda)
- Fallout 4's Modular Level Design (lecture video) by Joel Burgess (Bethesda)
- How to Create Tilesets (lecture video) by Zix (Skywind)
- Snapping Tutorial (video) by Zix (Skywind)
LOD Objects
- LOD Model Creation
- Guideline for LOD model creation (forum thread) by Grumpycat (Skywind)
Rigging/Skinning
Basic Software
As a 3D artist you have to use a variety of software and plugins to achieve the results you want. Below you'll find several alternatives within each category that are suitable for asset creation. You must have a 3D modeling, 3D baking and 3D texturing program in order to create your asset - this is your most basic programs in the unique 3D workflow.
3D modelling and sculpting programs
All 3D artists need a modelling and sculpting program to create the geometry of their asset.
- Blender - free, modelling and sculpting. (also read Blender for Skyrim)
- Maya [$] - modelling. (also read Maya for Skyrim)
- 3ds Max [$] - modelling. (also read 3ds Max for Skyrim)
- ZBrush [$] - sculpting. (also read ZBrush for Skyrim)
- Mudbox [$] - sculpting. (also read Mudbox for Skyrim)
3D baking programs
You'll want to avoid baking in Blender, as the results can be slow, prone to errors and inaccurate.
- xNormal - free.
Some texturing programs are also good at baking. See list below for what options offer baking.
3D texturing program
We recommend these programs to texture your asset, as the tools at your disposal are vastly superior to Blender.
- Quixel Mixer - free, texturing.
- Marmoset Toolbag [$] - baking, texturing.
- Adobe Substance 3D Painter [$*] - baking, texturing. Free with Student License.
- Substance Painter Plugin - free. if you're using Adobe Substance 3D Painter, you'll also want to use the PBR to Skyrim plugin.
- Adobe Substance 3D Designer [$*] Create materials with nodes - not for applying texture to an asset, only to create complex materials. Adobe Substance 3D Designer is not required use, you can usually create the materials you want in Painter, but it's a powerful program for complex materials.
- Blender Blender is not recommended for texturing assets, as all the programs above are much easier to use and superior in features and results. However, it does exist.
2D texturing program
These programs can be used to manually alter texture maps. These are not mandatory to download, but you might need one at some point.
- GIMP - free (also read GIMP for Skyrim)
- Affinity [$]
- Adobe Photoshop [$] - Can be used with Nvidia Plugin to convert maps to DDS format. PS: you sign up for yearly subscriptions, paid monthly.
See Also
- NIF Data Format explains NIFs, the file format Skyrim uses to read meshes
- DDS Data Format explains DDSs, the file format Skyrim uses for texture images
- Start to Finish Game Asset (Video on Twitch) By Bartalon
Modelling
- How to Model Anything in 3D - Modeling Fundamentals (Youtube) by FlippedNormals
- 6 key principles for 3D modeling (Youtube) by CG Cookie
Texturing
- How a Team of Modders Use Substance Painter to Recreate Skyrim article on Substance Painter blog by Hayden Price
- What is Texel Density and How to Master it (Youtube) By malcolm341
- What is Texture Padding and How to Master it (Youtube) By malcolm341
- UDIMs - Modelling and Texturing Essentials (Youtube) By FlippedNormals
- Hiding Texture Seams with Blended Decals By mathy