Difference between revisions of "Arcane University:Project management"
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== Technical Management == | == Technical Management == | ||
* [[AU:Cleaning plugins with xEdit|Cleaning plugins with xEdit]] | * [[AU:Cleaning plugins with xEdit|Cleaning plugins with xEdit]] | ||
| + | * [[AU:File Compression for Xbox|File Compression for Xbox]] | ||
* [[AU:Version Control|Version Control]] | * [[AU:Version Control|Version Control]] | ||
* [[AU:Merging plugins with xEdit|Merging plugins with xEdit]] | * [[AU:Merging plugins with xEdit|Merging plugins with xEdit]] | ||
Revision as of 19:12, 30 November 2025
| 3D Art |
| Animation |
| Concept Art |
| Implementation |
| Level Design |
| Music Composition |
| Project Management |
| Sound Effects |
| Voice Acting |
| Writing |
Project Management requires both hard skills and soft skills. Hard skills include file management and team organization. The soft skills, which are arguably the more important, include facilitating good communication and resolving conflicts. These are vital for our community projects to achieve a quality level comparable to professional projects, which have monetary funding and local physical presence. Our big and diverse community can make up for these disadvantages of being non-commercial and working remotely from each other with our dedication, time investment, and passion. The goal of project management is to make sure that individual team members are able to reach their highest potential.
Team Management
Conflicts should be reduced to topic level, and never be promoted to a personal level. (add all that theory here later)
Production Management
- Milestones
- Planning
- Tools (excel, Trello, Miro etc)
Technical Management
- Cleaning plugins with xEdit
- File Compression for Xbox
- Version Control
- Merging plugins with xEdit
- Merging plugins with Creation Kit
- LOD Generation: LOD generation is typically something that is done by users. However, because our projects create entirely new worldspaces, we must provide an initial LOD for the "vanilla" experience. This process can be done a number of ways using Creation Kit, xLODGen, and DynDOLOD, but we recommend using xLODGen to generate terrain, and DynDOLOD for objects.