Difference between revisions of "Arcane University:Nif Implementation"
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{{Trail|Implementation}} | {{Trail|Implementation}} | ||
− | This is the main page of the Beyond Skyrim Arcane University Nif tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Nif Implementation. The [[Arcane University: Implementation]] department is structured in three sub-departments: | + | This is the main page of the Beyond Skyrim Arcane University Nif tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Nif Implementation. The [[Arcane University:Implementation|Implementation]] department is structured in three sub-departments: |
− | * [[Quest Implementation]] | + | * [[AU:Quest Implementation|Quest Implementation]] |
− | * Nif Implementation | + | * '''Nif Implementation''' (you are here) |
− | * [[Mechanics Implementation]] | + | * [[AU:Mechanics Implementation|Mechanics Implementation]] |
− | == | + | ==Overview== |
− | + | In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to [[AU:Mesh_Export_to_NIF|export to nif]] from a 3D program or from a predefined format like fbx. | |
− | |||
Other subjects covered will be: | Other subjects covered will be: | ||
Line 17: | Line 16: | ||
==Basics== | ==Basics== | ||
− | + | Nif properties are the leverage to modify meshes in certain aspects as intended. Take your time to have a look at the specifics of the [[Arcane_University:NIF_Data_Format|Nif data format]]. Topics of interest are especially | |
− | Nif properties are the leverage to modify meshes in certain aspects as intended. Take your time to have a look at the specifics of the | + | * [[AU:Mesh Collisions|Collision and physics settings]] |
− | * | + | * [[AU:NIF Data Format#Shader types|Shader settings]] |
− | + | * [[AU:NIF Data Format#Effect Properties|Effect properties]] | |
− | + | * Animations | |
− | *[[ | + | * [[AU:NIF Data Format#BSXFlags node|BSX Flags]] |
− | * Effect properties | + | * Inventory marker |
− | * | ||
− | * | ||
− | * | ||
* UV map fixes | * UV map fixes | ||
* Changes in rendering the Mesh (Smooth or blocky, shader type, texture sets, flip faces, ...) | * Changes in rendering the Mesh (Smooth or blocky, shader type, texture sets, flip faces, ...) | ||
− | * | + | * The common sanitize spells |
** update tangent spaces | ** update tangent spaces | ||
− | ** renumber | + | ** renumber NiTriShape objects |
** fix incorrect names | ** fix incorrect names | ||
* Change structure of nodes (add / remove nif nitrishapes to have additional effects or only parts of an existing mesh available) | * Change structure of nodes (add / remove nif nitrishapes to have additional effects or only parts of an existing mesh available) | ||
* Change scale | * Change scale | ||
− | == | + | ==Specific topics tutorials== |
− | + | ===Volume physics=== | |
− | === | + | * Nif data format and its structure: [[AU:NIF_Data_Format|NIF Data Format]] |
− | + | * Adjusting size, scale and position of NiTriShapes in NifSkope: https://www.youtube.com/watch?v=C9rlBDrfSP8 | |
− | * Nif data | ||
− | * | ||
* Animate Static Objects: https://www.youtube.com/watch?v=1lkrX3HYSDc | * Animate Static Objects: https://www.youtube.com/watch?v=1lkrX3HYSDc | ||
* Animate Static Objects via NiTransformController: https://www.youtube.com/watch?v=pYcAA09yygI | * Animate Static Objects via NiTransformController: https://www.youtube.com/watch?v=pYcAA09yygI | ||
* Shader implementation (Fire on a hut): https://www.youtube.com/watch?v=nGO0gwFwnLs | * Shader implementation (Fire on a hut): https://www.youtube.com/watch?v=nGO0gwFwnLs | ||
− | * | + | * Moving the node centers to fit an animated mesh: https://www.youtube.com/watch?v=4H11Kokvqk0&t=24s |
− | |||
− | |||
− | * DDS texture | + | ===Surface rendering=== |
− | * | + | * [[AU:DDS Data Format|DDS texture format]] |
− | * | + | * Editing the UV map https://www.youtube.com/watch?v=1u51yDEGzmQ |
+ | * Placing textures on a NiTriShape via NifSkope including UV map adjustments: https://www.youtube.com/watch?v=kbnE5MZhdOE | ||
[[Category:Arcane University-Animation| ]][[Category:Arcane University-Implementation| ]] | [[Category:Arcane University-Animation| ]][[Category:Arcane University-Implementation| ]] |
Revision as of 15:17, 3 May 2021
This is the main page of the Beyond Skyrim Arcane University Nif tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for Nif Implementation. The Implementation department is structured in three sub-departments:
- Quest Implementation
- Nif Implementation (you are here)
- Mechanics Implementation
Overview
In Beyond Skyrim projects, 3D artists are expected to be able to export their own meshes to nifs, if they are simple enough. However, for more complex objects, like animated objects, or those with particle effects, it may fall on an implementer to bring this into Skyrim. Other partner projects of the AU may have the entire responsibility of bringing a mesh from fbx to in-game fall to the implementation team. Therefore, the first thing you should know is how to export to nif from a 3D program or from a predefined format like fbx.
Other subjects covered will be:
- animation
- polishing (UV, shader faces, tangent spaces, sanitize, correct names...)
- special effect nodes
Basics
Nif properties are the leverage to modify meshes in certain aspects as intended. Take your time to have a look at the specifics of the Nif data format. Topics of interest are especially
- Collision and physics settings
- Shader settings
- Effect properties
- Animations
- BSX Flags
- Inventory marker
- UV map fixes
- Changes in rendering the Mesh (Smooth or blocky, shader type, texture sets, flip faces, ...)
- The common sanitize spells
- update tangent spaces
- renumber NiTriShape objects
- fix incorrect names
- Change structure of nodes (add / remove nif nitrishapes to have additional effects or only parts of an existing mesh available)
- Change scale
Specific topics tutorials
Volume physics
- Nif data format and its structure: NIF Data Format
- Adjusting size, scale and position of NiTriShapes in NifSkope: https://www.youtube.com/watch?v=C9rlBDrfSP8
- Animate Static Objects: https://www.youtube.com/watch?v=1lkrX3HYSDc
- Animate Static Objects via NiTransformController: https://www.youtube.com/watch?v=pYcAA09yygI
- Shader implementation (Fire on a hut): https://www.youtube.com/watch?v=nGO0gwFwnLs
- Moving the node centers to fit an animated mesh: https://www.youtube.com/watch?v=4H11Kokvqk0&t=24s
Surface rendering
- DDS texture format
- Editing the UV map https://www.youtube.com/watch?v=1u51yDEGzmQ
- Placing textures on a NiTriShape via NifSkope including UV map adjustments: https://www.youtube.com/watch?v=kbnE5MZhdOE