Difference between revisions of "Arcane University:3D Art"
m (Fixed Concept Art link) |
(→Tool-specific Guidelines and Links) |
||
Line 14: | Line 14: | ||
== Tool-specific Guidelines and Links == | == Tool-specific Guidelines and Links == | ||
− | === | + | ===Modeling Tools (most include sculpting and rigging features)=== |
− | + | * [[Blender for Skyrim]] | |
− | * https://github.com/aerisarn/ck-cmd | + | * [[3DS Max for Skyrim]] |
+ | * [[Maya for Skyrim]] | ||
+ | ===Sculpting Tools=== | ||
+ | * [[Z-Brush for Skyrim]] | ||
+ | * [[Mudbox for Skyrim]] | ||
+ | ===Rigging Tools=== | ||
+ | * [[Havoc for Skyrim]] | ||
+ | * [[Outfit Studio for Skyrim]] | ||
+ | ===Texturing Tools | ||
+ | * [[Gimp for Skyrim]] | ||
+ | * [[Photoshop for Skyrim]] | ||
+ | * [[Paint.Net for Skyrim]] | ||
+ | ===Exporting and Polishing Tools=== | ||
+ | * [[CK-CMD for Skyrim]] [https://github.com/aerisarn/ck-cmd] | ||
+ | * [[Nifskope for Skyrim]] | ||
+ | * [[Niftools/Chunkmerge for Skyrim]] | ||
[[Category:Arcane University-3D Art| ]] | [[Category:Arcane University-3D Art| ]] |
Revision as of 03:51, 11 May 2020
This is the main page of the Beyond Skyrim Arcane University 3D Art tutorials.
Contents
Expectation
A 3D artist can create shapes based on Concept Art, writing and discussions as well as experiences gathered in the team regarding Animation and Implementation. This plays a vital role in creating new game art assets.
General Workflow
Generally, the artwork is taken and then, a Blockout modeling starts. For the high-poly work flow, a high-poly Sculpting is being done. The height information is being merged into the asset-specific normal map (Baking). On Mesh Export to NIF, the asset obtains its physical properties such as Mesh Collisions and being rigged/skinned to bones during Animation. It is important to understand the Nif-specific rendering properties, shaders and texture set structure.
Asset-specific Tutorials
Tool-specific Guidelines and Links
Modeling Tools (most include sculpting and rigging features)
Sculpting Tools
Rigging Tools
===Texturing Tools