Difference between revisions of "Atmora:Main Page"

The Beyond Skyrim Wiki — Hosted by UESP
Jump to: navigation, search
(Cooperation with other BS projects)
(Miscellaneous Information)
 
(42 intermediate revisions by 10 users not shown)
Line 1: Line 1:
[[Category:Atmora]]
+
[[Category:Atmora]]{{Languages}}
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
|colspan=2|
+
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
 
|-
 
|-
 
!'''Main Site'''
 
!'''Main Site'''
Line 10: Line 10:
 
|-
 
|-
 
!'''Current Version'''
 
!'''Current Version'''
|0.983
+
|0.988 (August 2019)
 
|-
 
|-
 
!'''Start Date'''
 
!'''Start Date'''
 
|01.03.2015
 
|01.03.2015
 
|}
 
|}
[[File:AtmoraLogo.png|thumb|right|The emblem of the project.]]
+
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era.
 
 
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era.
 
  
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
Line 25: Line 23:
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Management==
+
==Team Management==
 +
 
 +
A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
 +
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.
 +
 
 +
The team is structured in several departments. Each department has a department lead and there are three directors in the team.
 +
Daily communication happens via discord server as usual in BS Community.
  
===Methods===
+
'''Open Departments for Applicants'''
  
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
+
* '''Implementation'''
The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
+
* '''3D-Environment Art'''
then Chapter 2 is worked on in stage 2 and so on, simultaneously.
+
* '''3D-Character Art'''
 +
* '''Voice Acting (Audio)'''
 +
* '''Writing'''
  
A merge happens at the end of each cycle, every 8 weeks.
+
'''Other Departments'''
The next upcoming merge is at the end of September.
+
* '''Concept Artist'''
All files of members are handed in then, the master plan is checked and inactive members are to be removed.
+
* '''Level Design'''
The cleaning will be checked, and after a new build with new LOD is available,
+
* '''Music/Composition (Audio)'''
there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
+
* '''Sound Design (Audio)'''
 +
* '''Testing and Quality Assurance'''
 +
* '''Supporter (situational, specific people)'''
  
===Members===
 
  
Members are categorized in several '''departments''':
+
'''Application''' happens via the recruitment discord of the team.
 +
The address is https://discord.gg/aHMpsCC.
  
* Level Design (CK based)
+
If the applicant and the team want to cooperate, they will be invited in the development discord;
* Implementation (CK based)
+
introduce themselves and be welcomed by the team.
* Modeler (Resources)
 
* Texturer (Resources)
 
* Music Composer (Resources)
 
* Voice Actors (Resources)
 
* Writer (Resources)
 
* Concept Artist (Resources)
 
* Tester
 
* Supporter
 
  
Each department has a '''department lead''' and there are three '''directors''' at top,
+
[[Technical Support]] will be given during the process of learning and achieving higher quality.
The managing director, the creative director, and the technical director.
 
  
Daily communication happens via discord server as usual in BS Community in 2017.
+
==Advertisement==
  
===Application===
 
  
Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord;
+
===Trailers===
introduce himself and will be introduced to the project and welcomed by the team.
+
*[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months;
+
*[https://www.youtube.com/watch?v=SRHb4S68BjI The second trailer of "Atmora", released by the team itself]
and allowed feedback-based creative cooperation from the first moment.
 
  
==Advertisement==
+
===Fan Videos===
 +
*[https://www.youtube.com/watch?v=hsrufZ5nh0Y A fan video with some Q&A, released by StraightUpIrish in cooperation with the team]
 +
*[https://www.youtube.com/watch?v=XXBDunCP0TI A preview by a fan in french]
  
There is a facebook page, a trailer and an external forum (which is not used anymore at this point) as well as the internal Beyond Skyrim forum.
+
===Official pages===
[https://www.youtube.com/watch?v=Yk0surHJ6Jw The first trailer of "Atmora", released by Shinji72]
+
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
 +
*[https://beyondskyrim.org/atmora The Atmora forum on BS]
  
A new trailer and screenshots are planned for Skyrims 6th birthday, the 11th of November 2017, along with the PR of other BS projects.
+
==Cooperation==
  
==Cooperation with other BS projects==
+
The geography and lore of Atmora are closely related to [[Roscrea:Voices of the Deep]]. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing.
 +
We also support the team with members who work in both teams.
  
The geography and lore of Atmora is closely related to [[Roscrea]]. For that reason, a few writing aspects, textures and meshes show relations,
+
With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
and the Atmora team has open channels towards the Roscrea team, some are even members in both projects.
+
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
 +
There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The Seat of Sundered Kings]].
 +
We also received meshes for a creature from Cyrodiil.
  
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
in cooperation with the [[Elsweyr]] team.  
+
in cooperation with the [[Elsweyr:Sugar and Blood]] team. We also cooperated on custom weathers.  
  
There is also a project with [[Morrowind]] and [[Iliac_Bay]] planned to create volcano assets.
+
On top of that, Atmora strongly supports the cross-provincial teams of '''[[Arcane University]]''', '''[[Public Relations Department]]''' and general pan-BS '''[[Development Server]]''' cooperation.
  
On top of that, Atmora strongly supports the cross-provincial teams of Atronach Forge, Arcane University, Public Relations Department and general dev server cooperation.
+
Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.
  
==Progress==
 
  
Some outer regions for Side Quests are worked on in level design;
+
==Gameplay Concept==
The Main Quest is worked on, and some more Side Quests are planned.
+
[[File:atmoraExplorer1.png|thumb|right|Artwork for the Player as arctic explorer during the expedition by Ramez.]]
Also, the pool of encounters, meshes, and textures is constantly improved.
+
[[File:atmoraLoadscreens.jpg|thumb|right|One of the custom load screens.]]
From merge 0.984, the Build will follow the structural conventions of Skyrim.
 
 
 
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
 
  
Main Quest exteriors and about 90 interiors and various other assets are considered as finished.
+
There are ''' five pillars'''  to support the gameplay:
  
Of course, there will be a long polishing period.
+
'''1) Frostfall Survival:'''
 +
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
 +
On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
  
In September 2017 it seems reasonable to expect a release mid to end of 2018.
+
'''2) Arctic Landscape:'''
 +
It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.
  
==Project Releases==
+
'''3) The Prestory to the Legendary Dragonborn:"
 +
The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.
  
* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
+
'''4) The Origin of Man:'''
 +
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
 +
and ultimately a timeline that culminated in the events we know from early Skyrim's history.
  
==Gameplay Concept==
+
'''5) The Moral Dilemma'''
 +
A story that is driven by a few characters, choices, and a personal level of confrontation.
  
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects.
+
[[File:AtmoraPillars.PNG]]
Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility.
 
On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences,
 
Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome.
 
It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
 
  
==Lore Information==
+
==General Information==
 
{|
 
{|
 
|-
 
|-
 
| style="padding: 0 1em 0 1em;" |
 
| style="padding: 0 1em 0 1em;" |
;[[Atmora:Artifacts|Artifacts]]
+
;[[Atmora:Characters|Characters]]
:Historical items of great power
+
:Biographical descriptions of people from the region
 +
;[[Atmora:Culture|Culture]]
 +
:Religion, linguistics and other cultural information
 +
;[[Atmora:Factions|Factions]]
 +
:Descriptions of the various orders and guilds in existence
 
;[[Atmora:Fauna|Fauna]]
 
;[[Atmora:Fauna|Fauna]]
 
:An archive of known creatures and constructs
 
:An archive of known creatures and constructs
;[[Atmora:Factions|Factions]]
 
:Descriptions of the various orders and guilds in existence
 
 
;[[Atmora:Flora|Flora]]
 
;[[Atmora:Flora|Flora]]
 
:Information about the plants that can be found growing in the area
 
:Information about the plants that can be found growing in the area
 +
| style="padding: 0 1em 0 1em;" |
 
;[[Atmora:History|History]]
 
;[[Atmora:History|History]]
 
:A history of the region, containing timelines chronicling the major events
 
:A history of the region, containing timelines chronicling the major events
 
;[[Atmora:Library|Library]]
 
;[[Atmora:Library|Library]]
:A compilation of important writings
+
:A compilation of important writings from the region
| style="padding: 0 1em 0 1em;" |
 
;[[Atmora:Linguistics|Linguistics]]
 
:A study of local languages
 
 
;[[Atmora:Magic|Magic]]
 
;[[Atmora:Magic|Magic]]
 
:Information about the different forms of magic in the region
 
:Information about the different forms of magic in the region
;[[Atmora:Maps|Maps]]
 
:An overview of the maps of the region
 
;[[Atmora:People|People]]
 
:Brief biographical descriptions of famous and infamous characters
 
 
;[[Atmora:Places|Places]]
 
;[[Atmora:Places|Places]]
:Information about the various cities and areas of the region
+
:Information and maps about the various locations within the region
 
;[[Atmora:Transportation|Transportation]]
 
;[[Atmora:Transportation|Transportation]]
:A discussion of modes of transportation in the region
+
:Details of the different modes of transportation in the region
 
|}
 
|}
  
 
==Miscellaneous Information==
 
==Miscellaneous Information==
*[[Atmora:Credits|Credits]]
 
*[[Atmora:Loading Screens|Loading Screens]]
 
 
*[[Atmora:Music|Music]]
 
*[[Atmora:Music|Music]]
 
==See Also==
 
:''For gameplay information, please visit:''
 
*{{UESP|Tes5Mod:Beyond Skyrim}}
 

Latest revision as of 06:25, 13 June 2023

Other languages:  Deutsch • Español • français • Italiano • English
BS Atmora Logo.png
Main Site Atmora: Expedition to the North
Setting the frozen continent north of Tamriel, Atmora
Current Version 0.988 (August 2019)
Start Date 01.03.2015

Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.

The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall
The position of Atmora, north of Tamriel

The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.

Team Management[edit]

A merge, the action of gathering patches and resources based on the recent master build, happens at the end of each cycle, a period for creating new content, every 4 months. After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.

The team is structured in several departments. Each department has a department lead and there are three directors in the team. Daily communication happens via discord server as usual in BS Community.

Open Departments for Applicants

  • Implementation
  • 3D-Environment Art
  • 3D-Character Art
  • Voice Acting (Audio)
  • Writing

Other Departments

  • Concept Artist
  • Level Design
  • Music/Composition (Audio)
  • Sound Design (Audio)
  • Testing and Quality Assurance
  • Supporter (situational, specific people)


Application happens via the recruitment discord of the team. The address is https://discord.gg/aHMpsCC.

If the applicant and the team want to cooperate, they will be invited in the development discord; introduce themselves and be welcomed by the team.

Technical Support will be given during the process of learning and achieving higher quality.

[edit]

Trailers[edit]

Fan Videos[edit]

Official pages[edit]

Cooperation[edit]

The geography and lore of Atmora are closely related to Roscrea:Voices of the Deep. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing. We also support the team with members who work in both teams.

With Iliac Bay:Tower of Dawn, we have a project of sharing rock assets. With Morrowind:The Star-Wounded East, we share our custom ice assets. We might also work on Vulcano assets with both teams in the future. There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of Cyrodiil:The Seat of Sundered Kings. We also received meshes for a creature from Cyrodiil.

For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr:Sugar and Blood team. We also cooperated on custom weathers.

On top of that, Atmora strongly supports the cross-provincial teams of Arcane University, Public Relations Department and general pan-BS Development Server cooperation.

Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.


Gameplay Concept[edit]

Artwork for the Player as arctic explorer during the expedition by Ramez.
One of the custom load screens.

There are five pillars to support the gameplay:

1) Frostfall Survival: From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth. On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.

2) Arctic Landscape: It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.

3) The Prestory to the Legendary Dragonborn:" The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.

4) The Origin of Man: A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive, and ultimately a timeline that culminated in the events we know from early Skyrim's history.

5) The Moral Dilemma A story that is driven by a few characters, choices, and a personal level of confrontation.

AtmoraPillars.PNG

General Information[edit]

Characters
Biographical descriptions of people from the region
Culture
Religion, linguistics and other cultural information
Factions
Descriptions of the various orders and guilds in existence
Fauna
An archive of known creatures and constructs
Flora
Information about the plants that can be found growing in the area
History
A history of the region, containing timelines chronicling the major events
Library
A compilation of important writings from the region
Magic
Information about the different forms of magic in the region
Places
Information and maps about the various locations within the region
Transportation
Details of the different modes of transportation in the region

Miscellaneous Information[edit]