Difference between revisions of "Arcane University:Masterfile Merging with Perforce"

The Beyond Skyrim Wiki — Hosted by UESP
Jump to: navigation, search
(Created page with "==Perforce Installation== (will soon be added) also see at the end of this video: https://www.youtube.com/watch?v=tCeh1YEJ4AY ==Merge Process== 1) udpate master from git: mod...")
 
(Merge Process)
 
(One intermediate revision by the same user not shown)
Line 5: Line 5:
  
 
==Merge Process==
 
==Merge Process==
1) udpate master from git: mods/SE-Assets/ right click -Update/ Git Bash / git pull
+
 
2) add BSAssets.esm in SSE/Merging/Data
+
1. udpate master from git: mods/SE-Assets/ right click -Update/ Git Bash / git pull
3) add recent Atmora.esm in SSE/M/D
+
 
4) clean esps in X-Edit (check for errors, apply filter to show conflicts (selected files only)
+
2. add BSAssets.esm in SSE/Merging/Data
5) zmerge -> all into one esp
+
 
6) esp from zmerge/merge into git folder of atmora
+
3. add recent Atmora.esm in SSE/Mergin/Data
7) enable CreationKitCustom.ini version control =1, make Sure the merge esm is also placed in merge Data repository for perforce  
+
 
8) activate Skyrim merge esm in MO
+
4. clean esps in X-Edit (check for errors, apply filter to show conflicts (selected files only)
9) update bit arrays in CK for BSAssets and Atmora (ctrl +  shift +b), both must be loaded inside CK!
+
 
10) Merging load Version Control when you have the patch-esp as active file, then check out and check in. Make sure masters have been identical when loading.
+
5. zmerge -> all into one esp
11) merged esm out of VersionControl folder into git folder
+
 
12) push with git: git status, git add ., git commit -m "mmm", git push
+
6. esp from zmerge/merge into git folder of your project
 +
 
 +
7. enable CreationKitCustom.ini version control =1, make Sure the merge esm is also placed in merge Data repository for perforce
 +
 +
8. activate Skyrim merge esm in MO
 +
 
 +
9. update bit arrays in CK for BSAssets and Atmora (ctrl +  shift +b), both must be loaded inside CK!
 +
 
 +
10. Merging load Version Control when you have the patch-esp as active file, then check out and check in. Make sure masters have been identical when loading.
 +
 
 +
11. merged esm out of VersionControl folder into git folder
 +
 
 +
12. push with git: git status, git add ., git commit -m "mmm", git push
 +
 
 +
[[Category:Arcane University]][[Category:Arcane University-Implementation]]

Latest revision as of 16:07, 13 November 2022

Perforce Installation[edit]

(will soon be added) also see at the end of this video: https://www.youtube.com/watch?v=tCeh1YEJ4AY

Merge Process[edit]

1. udpate master from git: mods/SE-Assets/ right click -Update/ Git Bash / git pull

2. add BSAssets.esm in SSE/Merging/Data

3. add recent Atmora.esm in SSE/Mergin/Data

4. clean esps in X-Edit (check for errors, apply filter to show conflicts (selected files only)

5. zmerge -> all into one esp

6. esp from zmerge/merge into git folder of your project

7. enable CreationKitCustom.ini version control =1, make Sure the merge esm is also placed in merge Data repository for perforce

8. activate Skyrim merge esm in MO

9. update bit arrays in CK for BSAssets and Atmora (ctrl + shift +b), both must be loaded inside CK!

10. Merging load Version Control when you have the patch-esp as active file, then check out and check in. Make sure masters have been identical when loading.

11. merged esm out of VersionControl folder into git folder

12. push with git: git status, git add ., git commit -m "mmm", git push