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[[Category:Atmora]]
+
[[Category:Atmora]]{{Languages}}
 
{| class="wikitable" align="right"
 
{| class="wikitable" align="right"
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
 
|colspan=2|[[File:BS Atmora Logo.png|center|frameless]]
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|-
 
|-
 
!'''Current Version'''
 
!'''Current Version'''
|0.986 (August 2018)
+
|0.988 (August 2019)
 
|-
 
|-
 
!'''Start Date'''
 
!'''Start Date'''
 
|01.03.2015
 
|01.03.2015
 
|}
 
|}
[[File:AtmoraLogo.png|thumb|right|The emblem of the project.]]
+
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of Atmora in the Fourth Era.
 
 
'''Atmora: Expedition to the North''' is a project under the [[Beyond Skyrim]] banner which aims to recreate the continent of [[Atmora:Atmora|Atmora]] in the Fourth Era.
 
  
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
 
[[File:Atmoramap.jpg|thumb|right|The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall]]
Line 25: Line 23:
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
 
''The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.''
  
==Management==
+
==Team Management==
  
===Methods===
+
A [[merge]], the action of gathering patches and resources based on the recent master build, happens at the end of each [[cycle]], a period for creating new content, every 4 months.
 +
After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.
  
The project is using MergeScripts via TS5edit. A merge of esps and resources is taking place every 2 months.
+
The team is structured in several departments. Each department has a department lead and there are three directors in the team.
The project covers a Main Quest Series with various chapters and subchapters. When Chapter 1 is for example worked on in stage 3,
+
Daily communication happens via discord server as usual in BS Community.
then Chapter 2 is worked on in stage 2 and so on, simultaneously.
 
 
 
A merge happens at the end of each cycle, every 8 weeks to 4 months.
 
 
 
All files of members are handed in then, the master plan is checked and inactive members are to be removed.
 
The cleaning will be checked, and after a new build with new LOD is available,
 
there is a conference with voice chat and streaming in discord that coordinates the updates in the master plan for upcoming cycles.
 
  
===Members===
+
'''Open Departments for Applicants'''
  
Members are categorized in several '''departments''':
+
* '''Implementation'''
 +
* '''3D-Environment Art'''
 +
* '''3D-Character Art'''
 +
* '''Voice Acting (Audio)'''
 +
* '''Writing'''  
  
* Level Design (CK based)
+
'''Other Departments'''
* Implementation (CK based)
+
* '''Concept Artist'''
* Modeler (Resources)
+
* '''Level Design'''
* Texturer (Resources)
+
* '''Music/Composition (Audio)'''
* Music Composer (Resources)
+
* '''Sound Design (Audio)'''
* Voice Actors (Resources)
+
* '''Testing and Quality Assurance'''
* Writer (Resources)
+
* '''Supporter (situational, specific people)'''
* Concept Artist (Resources)
 
* Tester
 
* Supporter
 
  
Each department has a '''department lead''' and there are three '''directors''' at top,
 
The managing director, the creative director, and the technical director.
 
  
Daily communication happens via discord server as usual in BS Community.
+
'''Application''' happens via the recruitment discord of the team.
 +
The address is https://discord.gg/aHMpsCC.
  
===Application===
+
If the applicant and the team want to cooperate, they will be invited in the development discord;
 +
introduce themselves and be welcomed by the team.
  
Application happens by leaving a post in the general BS forum, and then the candidate will be invited in the discord;
+
[[Technical Support]] will be given during the process of learning and achieving higher quality.
introduce himself and will be introduced to the project and welcomed by the team.
 
Level Designer have to prove their skills with an application ice cave, something that became a standard in the last months;
 
and allowed feedback-based creative cooperation from the first moment.
 
  
 
==Advertisement==
 
==Advertisement==
  
There is a facebook page, two trailers as well as the internal Beyond Skyrim forum.
 
  
 
===Trailers===
 
===Trailers===
Line 80: Line 69:
 
===Official pages===
 
===Official pages===
 
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
 
*[https://www.facebook.com/Atmoracalling/ The official Facebook page of the Atmora project]
*[https://www.darkcreations.org/forums/forum/1410-beyond-skyrim-atmora-calling/ The Atmora forum on BS]
+
*[https://beyondskyrim.org/atmora The Atmora forum on BS]
  
The Atmora project also had an older forum prior to joining BS but it's no longer in use.
+
==Cooperation==
  
==Cooperation with other BS projects==
+
The geography and lore of Atmora are closely related to [[Roscrea:Voices of the Deep]]. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing.
 +
We also support the team with members who work in both teams.
  
The geography and lore of Atmora is closely related to [[Roscrea]]. For that reason, a few writing aspects, textures and meshes show relations,
+
With [[Iliac Bay:Tower of Dawn]], we have a project of sharing rock assets.
and the Atmora team has open channels towards the Roscrea team, some are even members in both projects.
+
With [[Morrowind:The Star-Wounded East]], we share our custom ice assets. We might also work on Vulcano assets with both teams in the future.
 +
There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of [[Cyrodiil:The Seat of Sundered Kings]].
 +
We also received meshes for a creature from Cyrodiil.
  
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
 
For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest,
in cooperation with the [[Elsweyr]] team.  
+
in cooperation with the [[Elsweyr:Sugar and Blood]] team. We also cooperated on custom weathers.  
  
There is also a project with [[Morrowind]] and [[Iliac Bay]] planned to create volcano assets.
+
On top of that, Atmora strongly supports the cross-provincial teams of '''[[Arcane University]]''', '''[[Public Relations Department]]''' and general pan-BS '''[[Development Server]]''' cooperation.
  
On top of that, Atmora strongly supports the cross-provincial teams of '''Atronach Forge''', '''Arcane University''', '''Public Relations Department''' and general dev server cooperation.
+
Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.
  
==Progress==
 
  
Some outer regions for Side Quests are worked on in level design;
+
==Gameplay Concept==
The Main Quest is worked on, and some more Side Quests are planned.
+
[[File:atmoraExplorer1.png|thumb|right|Artwork for the Player as arctic explorer during the expedition by Ramez.]]
Also, the pool of encounters, meshes, and textures is constantly improved.
+
[[File:atmoraLoadscreens.jpg|thumb|right|One of the custom load screens.]]
From merge 0.984, the Build will follow the structural conventions of Skyrim.
 
 
 
The most recent build is merged in August 2018 and called version 0.986.
 
  
Bugs are constantly checked and fixed during creation, testers are asked for constant feedback.
+
There are ''' five pillars'''  to support the gameplay:
  
Main Quest exteriors and about 110 interiors and various other assets are considered as finished.
+
'''1) Frostfall Survival:'''
 +
From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth.
 +
On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.
  
'''Writing''' 90% done small gaps for implementation purposes
+
'''2) Arctic Landscape:'''  
 +
It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.
  
'''Level Design''' 90% done smaller polishes during implementation and a few interiors
+
'''3) The Prestory to the Legendary Dragonborn:"
 +
The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.
  
'''Concept Art''' 80% done smaller claims left
+
'''4) The Origin of Man:'''
 +
A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive,
 +
and ultimately a timeline that culminated in the events we know from early Skyrim's history.
  
'''Textures''' 100% done landscape etc
+
'''5) The Moral Dilemma'''  
 
+
A story that is driven by a few characters, choices, and a personal level of confrontation.
'''Sounds and Music''' 80% done
 
 
 
'''3d Department''' roughly 50% done, Creatures 70% done, Armors 33% done, Weapons 100% done, Artefacts 50% done, Architecture 50% done,
 
 
 
'''Implementation''' roughly 25% done, Main Quest: 25%, Side Quests: 20%, Effects: 50%,
 
 
 
Of course, there will be a long polishing period.
 
 
 
==Project Releases==
 
 
 
* none so far. there was an early alpha version available in 2016, but it was taken off the nexus later to avoid spoilers.
 
 
 
==Gameplay Concept==
 
  
Atmora is a dead continent, so the open world concept varies a bit from Skyrim or other BS projects.
+
[[File:AtmoraPillars.PNG]]
Survival is a key element, and it was a major aim since the start of the project to achieve "Frostfall" and "Need" mods compatibility.
 
On top of that, loot, exploration, and riddles and battles do play a major role, and the story is more linear in the main quest sequences,
 
Focusing on a group of actors and giving the player opportunities to make decisions that alter the outcome.
 
It also comes with a stronger archeological aspect and puts more effort in creating an immersive arctic nature around the player.
 
  
 
==General Information==
 
==General Information==
Line 154: Line 131:
 
;[[Atmora:History|History]]
 
;[[Atmora:History|History]]
 
:A history of the region, containing timelines chronicling the major events
 
:A history of the region, containing timelines chronicling the major events
;[[Atmora:Items|Items]]
+
;[[Atmora:Library|Library]]
:Weapons, armors, and other things you'll find in your travels
+
:A compilation of important writings from the region
 
;[[Atmora:Magic|Magic]]
 
;[[Atmora:Magic|Magic]]
:Information about spells, abilities and the other forms of magic in the region
+
:Information about the different forms of magic in the region
 
;[[Atmora:Places|Places]]
 
;[[Atmora:Places|Places]]
:'''Jylkurfyk''': The abandoned port city of Jylkurfyk is located in the South of Atmora, and is one of the largest cities left on the continent.
+
:Information and maps about the various locations within the region
;[[Atmora:Quests|Quests]]
+
;[[Atmora:Transportation|Transportation]]
 
:Details of the different modes of transportation in the region
 
:Details of the different modes of transportation in the region
 
|}
 
|}
  
 
==Miscellaneous Information==
 
==Miscellaneous Information==
*[[Atmora:Credits|Credits]]
 
*[[Atmora:Loading Screens|Loading Screens]]
 
 
*[[Atmora:Music|Music]]
 
*[[Atmora:Music|Music]]
 
==See Also==
 
:''For gameplay information, please visit:''
 
*{{UESP|Tes5Mod:Beyond Skyrim}}
 

Latest revision as of 06:25, 13 June 2023

Other languages:  Deutsch • Español • français • Italiano • English
BS Atmora Logo.png
Main Site Atmora: Expedition to the North
Setting the frozen continent north of Tamriel, Atmora
Current Version 0.988 (August 2019)
Start Date 01.03.2015

Atmora: Expedition to the North is a project under the Beyond Skyrim banner which aims to recreate the continent of Atmora in the Fourth Era.

The lost continent of Atmora, as its borders might have been. The real coastline, of course, remains unclear due to the great Frostfall
The position of Atmora, north of Tamriel

The shadows of the past reach beyond the Sea of Ghosts. They are hiding dark memories, shrouded in mystery. Do you have the courage to unveil them? Would you risk your life to embark on an adventure into unknown territory? To a place said to be more hostile and desolate than any other? If so, welcome on board, traveler. The expedition awaits.

Team Management[edit]

A merge, the action of gathering patches and resources based on the recent master build, happens at the end of each cycle, a period for creating new content, every 4 months. After the merge is conducted, a new version of the master build is available and the cycle starts over again. At the end of a cycle, members are honoured for contributions and recruits can become full members. Inactive members are removed or demoted to guest status. On the new master build, LOD is created, then the package is distributed, and in a meeting called "scheduling conference" for the new cycle, the claims and milestones are discussed and decided.

The team is structured in several departments. Each department has a department lead and there are three directors in the team. Daily communication happens via discord server as usual in BS Community.

Open Departments for Applicants

  • Implementation
  • 3D-Environment Art
  • 3D-Character Art
  • Voice Acting (Audio)
  • Writing

Other Departments

  • Concept Artist
  • Level Design
  • Music/Composition (Audio)
  • Sound Design (Audio)
  • Testing and Quality Assurance
  • Supporter (situational, specific people)


Application happens via the recruitment discord of the team. The address is https://discord.gg/aHMpsCC.

If the applicant and the team want to cooperate, they will be invited in the development discord; introduce themselves and be welcomed by the team.

Technical Support will be given during the process of learning and achieving higher quality.

[edit]

Trailers[edit]

Fan Videos[edit]

Official pages[edit]

Cooperation[edit]

The geography and lore of Atmora are closely related to Roscrea:Voices of the Deep. For that reason, we share our conceptual artwork, and parts of our textures and meshes and writing. We also support the team with members who work in both teams.

With Iliac Bay:Tower of Dawn, we have a project of sharing rock assets. With Morrowind:The Star-Wounded East, we share our custom ice assets. We might also work on Vulcano assets with both teams in the future. There are a few main characters that originate in Cyrodiil, so we plan to cooperate on these characters with the team of Cyrodiil:The Seat of Sundered Kings. We also received meshes for a creature from Cyrodiil.

For further extending the ties to the BS world, an additional Khajit character was planned and partly implemented for the beginning of the Main Quest, in cooperation with the Elsweyr:Sugar and Blood team. We also cooperated on custom weathers.

On top of that, Atmora strongly supports the cross-provincial teams of Arcane University, Public Relations Department and general pan-BS Development Server cooperation.

Even outside of the great Beyond Skyrim family, we are also very happy that many independent Nexus veterans, tool creators and other teams like Skyblivion, Skywind, Thras, Draketand, WTB, Olenveld and a few more support us.


Gameplay Concept[edit]

Artwork for the Player as arctic explorer during the expedition by Ramez.
One of the custom load screens.

There are five pillars to support the gameplay:

1) Frostfall Survival: From the beginning, Atmora was planned as an expansion to serve Frostfall gameplay. It is a basic idea to address the remaining core RPG fans with slightly expanded gameplay options and depth. On top of that, we added more gameplay options that fit the background and the lore to smoothen gameplay and make role play even more interesting.

2) Arctic Landscape: It is a unique land to explore and spectate: creatures and structures, weathers and effects that cannot be seen elsewhere. A unique landscape.

3) The Prestory to the Legendary Dragonborn:" The story is driven more linear in segments, and from time to time told by sequences, that reveal ties to the legacy of Alduin.

4) The Origin of Man: A yet unseen primal society associated with the stone age, bronze age and dark age subcultures, which developed their own unique philosophies to survive, and ultimately a timeline that culminated in the events we know from early Skyrim's history.

5) The Moral Dilemma A story that is driven by a few characters, choices, and a personal level of confrontation.

AtmoraPillars.PNG

General Information[edit]

Characters
Biographical descriptions of people from the region
Culture
Religion, linguistics and other cultural information
Factions
Descriptions of the various orders and guilds in existence
Fauna
An archive of known creatures and constructs
Flora
Information about the plants that can be found growing in the area
History
A history of the region, containing timelines chronicling the major events
Library
A compilation of important writings from the region
Magic
Information about the different forms of magic in the region
Places
Information and maps about the various locations within the region
Transportation
Details of the different modes of transportation in the region

Miscellaneous Information[edit]