Difference between revisions of "Arcane University:3D art"
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#[[Arcane University:Texturing|Texturing]] | #[[Arcane University:Texturing|Texturing]] | ||
| − | After this, the asset is passed to the [[AU:Nif implementation|Nif implementation]] team to be [[AU:Mesh Export to NIF|exported to NIF format]]. It is then given its physical properties such as [[AU:Mesh Collisions|collision and physics]]. It may then be rigged/skinned to bones and [[AU:Animation|animated]], if necessary. | + | After this, the asset is passed to the [[AU:Nif implementation|Nif implementation]] team to be [[AU:Mesh Export to NIF|exported to NIF format]]. It is then given its physical properties such as [[AU:Mesh Collisions|collision and physics]]. It may then be rigged/skinned to bones and [[AU:Animation|animated]], if necessary. In some of the Partner Projects your work as a 3D artist finishes here, and an asset implementer takes over. However, in others, you are encouraged to implement your own asset. This is also what we recommend in the Arcane University, as it allows you to see and fix errors in your mesh and textures that's not visible until you see it in game. |
| − | == Asset- | + | == Tutorials == |
| + | |||
| + | === General === | ||
| + | *[https://www.twitch.tv/videos/53095530 Start to Finish Game Asset (Video on Twitch)] By Bartalon | ||
| + | *[https://www.youtube.com/watch?v=tTfIo_bezqw How to Model Anything in 3D - Modeling Fundamentals (Youtube)] by FlippedNormals | ||
| + | *[https://www.youtube.com/watch?v=OVbIOHAI3iY 6 key principles for 3D modeling (Youtube)] by CG Cookie | ||
| + | *[https://www.youtube.com/watch?v=5e6zvJqVqlA What is Texel Density and How to Master it (Youtube)] by malcolm341 | ||
| + | *[https://www.youtube.com/watch?v=MVsIIkJNkjM What is Texture Padding and How to Master it (Youtube)] by malcolm341 | ||
| + | *[https://www.youtube.com/watch?v=DmuHLe6MjEA UDIMs - Modelling and Texturing Essentials (Youtube)] by FlippedNormals | ||
=== Weapons === | === Weapons === | ||
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*[https://morroblivion.com/forums/3d-models-and-textures/guideline-for-lod-model-creation Guideline for LOD model creation (forum thread)] by Grumpycat (Skywind) | *[https://morroblivion.com/forums/3d-models-and-textures/guideline-for-lod-model-creation Guideline for LOD model creation (forum thread)] by Grumpycat (Skywind) | ||
| − | == | + | === Rigging/Skinning === |
| + | *[[AU:Rigging with Blender 2.79|Rigging with Blender 2.79]] | ||
| + | *[[AU:Rigging in Outfit Studio|Rigging in Outfit Studio]] | ||
| + | |||
| + | == Software == | ||
As a 3D artist you have to use a variety of software and plugins to achieve the results you want. Below you'll find several alternatives within each category that are suitable for asset creation. You must have a 3D modeling, 3D baking and 3D texturing program in order to create your asset - this is your most basic programs in the unique 3D workflow. | As a 3D artist you have to use a variety of software and plugins to achieve the results you want. Below you'll find several alternatives within each category that are suitable for asset creation. You must have a 3D modeling, 3D baking and 3D texturing program in order to create your asset - this is your most basic programs in the unique 3D workflow. | ||
| − | ===3D | + | === 3D software === |
| − | + | {{3D software}} | |
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| − | + | === 2D software === | |
| + | These programs can be used to manually alter texture maps. These are not mandatory to download, but they are useful for editing textures by hand or combining maps. | ||
| + | *[[AU:GIMP|GIMP]]: Great free alternative to Photoshop | ||
| + | *[https://affinity.serif.com Affinity]: Not free | ||
| + | *[[AU:Photoshop|Photoshop]]: Requires yearly subscription | ||
| − | === | + | ==Links== |
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*[https://store.substance3d.com/blog/see-how-team-modders-uses-substance-recreate-skyrim How a Team of Modders Use Substance Painter to Recreate Skyrim] article on Substance Painter blog by Hayden Price | *[https://store.substance3d.com/blog/see-how-team-modders-uses-substance-recreate-skyrim How a Team of Modders Use Substance Painter to Recreate Skyrim] article on Substance Painter blog by Hayden Price | ||
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[[Category:Arcane_University-3D_Art| ]] | [[Category:Arcane_University-3D_Art| ]] | ||
Latest revision as of 16:22, 1 December 2025
| Project Management |
| Writing |
| Concept Art |
| 3D Art |
| Animation |
| Implementation |
| Level Design |
| Sound Effects |
| Music Composition |
| Voice Acting |
The 3D Art department takes two-dimensional concept art—usually digital drawings—and uses them to create three-dimensional models to be placed in the game world. The 3d artist must also take into account any special requirements regarding pre-existing lore, and technical restrictions required by the animation and implementation teams.
Contents
General Workflow[edit]
With the concept art imported into the modelling software, blockout modeling starts. For the high-polywork flow, the 3D artist sculpts a high-poly mesh. They then bake the high-poly details into the normal map of a retopologized low-poly version of the mesh, and add textures to this low-poly model.
After this, the asset is passed to the Nif implementation team to be exported to NIF format. It is then given its physical properties such as collision and physics. It may then be rigged/skinned to bones and animated, if necessary. In some of the Partner Projects your work as a 3D artist finishes here, and an asset implementer takes over. However, in others, you are encouraged to implement your own asset. This is also what we recommend in the Arcane University, as it allows you to see and fix errors in your mesh and textures that's not visible until you see it in game.
Tutorials[edit]
General[edit]
- Start to Finish Game Asset (Video on Twitch) By Bartalon
- How to Model Anything in 3D - Modeling Fundamentals (Youtube) by FlippedNormals
- 6 key principles for 3D modeling (Youtube) by CG Cookie
- What is Texel Density and How to Master it (Youtube) by malcolm341
- What is Texture Padding and How to Master it (Youtube) by malcolm341
- UDIMs - Modelling and Texturing Essentials (Youtube) by FlippedNormals
Weapons[edit]
Armor[edit]
Landscape[edit]
Trees and Plants[edit]
- Flora Workflow
- Tree Animations
- Creating and Texturing Grass (video) by David Pynkoski (Beyond Skyrim)
Tilesets and Architecture[edit]
- Modularity in Creating 3D Game Environments (pdf) by Mike Bernstein
- Skyrim’s Modular Approach to Level Design by Joel Burgess (Bethesda)
- How We Used Iterative Level Design to Ship Skyrim and Fallout 3 (lecture video) by Joel Burgess (Bethesda)
- Fallout 4's Modular Level Design (lecture video) by Joel Burgess (Bethesda)
- How to Create Tilesets (lecture video) by Zix (Skywind)
- Snapping Tutorial (video) by Zix (Skywind)
LOD Objects[edit]
- LOD Model Creation
- Guideline for LOD model creation (forum thread) by Grumpycat (Skywind)
Rigging/Skinning[edit]
Software[edit]
As a 3D artist you have to use a variety of software and plugins to achieve the results you want. Below you'll find several alternatives within each category that are suitable for asset creation. You must have a 3D modeling, 3D baking and 3D texturing program in order to create your asset - this is your most basic programs in the unique 3D workflow.
3D software[edit]
| Software | Free | Modeling | Sculpting | Texturing | Rigging | Skinning | Animation | Notes |
|---|---|---|---|---|---|---|---|---|
| 3ds Max | No
|
Yes
|
No
|
No
|
Yes
|
Yes
|
Yes
|
The official nif export plugin only works for very old versions, but ck-cmd works with newer versions |
| Blender | Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Yes
|
Receives very wide support due to being free and open source |
| Maya | No
|
Yes
|
Yes
|
?
|
Yes
|
Yes
|
Yes
|
Maya is preferred as an animation software |
| Mudbox | No
|
No
|
Yes
|
No
|
No
|
No
|
No
|
|
| Substance Painter | Free with a student license
|
No
|
No
|
Yes
|
No
|
No
|
No
|
Particularly good for texturing |
| xNormal | Yes
|
No
|
No
|
Normal maps only
|
No
|
No
|
No
|
Specialized software for creating normal maps |
| ZBrush | No
|
Yes
|
Yes
|
Yes
|
No
|
No
|
No
|
|
| CrazyBump | Yes
|
No
|
No
|
Yes
|
No
|
No
|
No
|
Specialized software for creating normal, occlusion, displacement, and specular maps |
| MindTex 2 | ?
|
?
|
?
|
?
|
?
|
?
|
?
|
2D software[edit]
These programs can be used to manually alter texture maps. These are not mandatory to download, but they are useful for editing textures by hand or combining maps.
- GIMP: Great free alternative to Photoshop
- Affinity: Not free
- Photoshop: Requires yearly subscription
Links[edit]
- How a Team of Modders Use Substance Painter to Recreate Skyrim article on Substance Painter blog by Hayden Price