Difference between revisions of "Arcane University:Software"

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(Tools: added more tools to implementation and 3d, added links)
(3D: adjust quixel mixer desc)
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*[https://www.autodesk.com/products/maya/overview Maya]: Modeling, animation
 
*[https://www.autodesk.com/products/maya/overview Maya]: Modeling, animation
 
*[https://www.autodesk.com/products/mudbox/overview Mudbox]: Sculpting
 
*[https://www.autodesk.com/products/mudbox/overview Mudbox]: Sculpting
*[https://quixel.com/mixer Quixel Mixer]: free, in beta
+
*[https://quixel.com/mixer Quixel Mixer] (free, in beta): Texturing
 
*[https://www.substance3d.com/products/substance-painter/ Substance Painter] (free with a student license): Texturing and baking
 
*[https://www.substance3d.com/products/substance-painter/ Substance Painter] (free with a student license): Texturing and baking
 
*[https://xnormal.net/ xNormal] (free): Baking
 
*[https://xnormal.net/ xNormal] (free): Baking

Revision as of 20:12, 27 April 2021

This is the main page of the software tools being used for Beyond Skyrim.

Level Design & Implementation

  • Creation Kit
    • Legendary Edition/32 bit version (Steam)
    • Special Edition/64 bit version (Bethesda.net Launcher)
  • Papyrus Compiler (link)
  • Scripting tools
  • xEdit: Editing .esm and .esp files with more flexibility, resolving plugin conflicts
  • xLODGen
  • DynDOLOD
  • NifTools
    • NifSkope: Opening, viewing, and editing .nif files
    • NifUtilsSuite: Contains ChunkMerge for transferring collision, and other useful tools
  • Sniff: Batch operations on .nif files
  • Octagon: Batch operations on .dds files

Concept Art

  • Graphics tablet with pen pressure.
  • Drawing program, f.ex Gimp, Krita, Photoshop, Clip Studio.

Writing

  • Google Docs
  • Google Drawings (on occasion - for outlines)

3D

Music Composition

Sound Effects

Voice Acting

Project Management