Difference between revisions of "Arcane University:Software"

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(Concept Art)
(Tools: added more tools to implementation and 3d, added links)
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This is the main page of the software tools being used for Beyond Skyrim.
 
This is the main page of the software tools being used for Beyond Skyrim.
  
== Tools ==
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== Level Design & Implementation ==
  
=== Level Design & Implementation ===
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* Creation Kit
 
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** Legendary Edition/32 bit version (Steam)
* Creation Kit (link)
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** Special Edition/64 bit version (Bethesda.net Launcher)
 
* Papyrus Compiler (link)
 
* Papyrus Compiler (link)
* Scripting tools (link: Notepad++, Sublime and more)
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* Scripting tools
* x-Edit
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** [https://notepad-plus-plus.org/ Notepad++]: text editor
* X-Lodgen
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** [https://www.sublimetext.com/ Sublime]: text editor
* Dyndolod
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* [https://tes5edit.github.io/ xEdit]: Editing .esm and .esp files with more flexibility, resolving plugin conflicts
...
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* [https://github.com/TES5Edit/xLODGen xLODGen]
 
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* [https://www.nexusmods.com/skyrim/mods/59721/ DynDOLOD]
=== Concept Art ===
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* NifTools
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** [https://github.com/niftools/nifskope NifSkope]: Opening, viewing, and editing [[AU:NIF Data Format|.nif]] files
 +
** [https://github.com/skyfox69/NifUtilsSuite NifUtilsSuite]: Contains ChunkMerge for transferring collision, and other useful tools
 +
* [https://www.nexusmods.com/newvegas/mods/67829 Sniff]: Batch operations on .nif files
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* [https://www.nexusmods.com/skyrimspecialedition/mods/28773 Octagon]: Batch operations on [[AU:DDS Data Format|.dds]] files
  
 +
== Concept Art ==
 
*Graphics tablet with pen pressure.  
 
*Graphics tablet with pen pressure.  
 
*Drawing program, f.ex Gimp, Krita, Photoshop, Clip Studio.
 
*Drawing program, f.ex Gimp, Krita, Photoshop, Clip Studio.
  
=== Writing ===
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== Writing ==
 
*Google Docs
 
*Google Docs
 
*Google Drawings (on occasion - for outlines)
 
*Google Drawings (on occasion - for outlines)
  
=== 3D ===
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== 3D ==
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*[https://www.autodesk.com/products/3ds-max/overview 3ds Max]: Modeling, animation
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*[https://www.blender.org/ Blender] (free): Modeling, sculpting, texturing, rigging, animation
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*[https://www.autodesk.com/products/maya/overview Maya]: Modeling, animation
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*[https://www.autodesk.com/products/mudbox/overview Mudbox]: Sculpting
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*[https://quixel.com/mixer Quixel Mixer]: free, in beta
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*[https://www.substance3d.com/products/substance-painter/ Substance Painter] (free with a student license): Texturing and baking
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*[https://xnormal.net/ xNormal] (free): Baking
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*[https://pixologic.com/get-zbrush/ ZBrush]: Modeling, texturing, sculpting
  
=== Music Composition ===
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== Music Composition ==
  
=== Sound Effects ===
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== Sound Effects ==
  
=== Voice Acting ===
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== Voice Acting ==
  
=== Project Management ===
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== Project Management ==
  
  
[[Category:Arcane_University]]
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[[Category:Arcane University-Tool| ]]

Revision as of 19:56, 27 April 2021

This is the main page of the software tools being used for Beyond Skyrim.

Level Design & Implementation

  • Creation Kit
    • Legendary Edition/32 bit version (Steam)
    • Special Edition/64 bit version (Bethesda.net Launcher)
  • Papyrus Compiler (link)
  • Scripting tools
  • xEdit: Editing .esm and .esp files with more flexibility, resolving plugin conflicts
  • xLODGen
  • DynDOLOD
  • NifTools
    • NifSkope: Opening, viewing, and editing .nif files
    • NifUtilsSuite: Contains ChunkMerge for transferring collision, and other useful tools
  • Sniff: Batch operations on .nif files
  • Octagon: Batch operations on .dds files

Concept Art

  • Graphics tablet with pen pressure.
  • Drawing program, f.ex Gimp, Krita, Photoshop, Clip Studio.

Writing

  • Google Docs
  • Google Drawings (on occasion - for outlines)

3D

Music Composition

Sound Effects

Voice Acting

Project Management