Difference between revisions of "Arcane University:Mechanics Implementation"
The Beyond Skyrim Wiki — Hosted by UESP
m (Hannes821 moved page Mechanics Implementation to Arcane University:Mechanics Implementation: fitting) |
(Added link to hello world tutorial. Added trail and removed manual categories.) |
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− | This is the main page of the Beyond Skyrim Arcane University game mechanic tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for mechanics Implementation. The [[Arcane University: Implementation]] department is structured in three sub-departments: | + | {{Trail|Implementation}} |
+ | This is the main page of the Beyond Skyrim Arcane University game mechanic tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for mechanics Implementation. The [[Arcane University: Implementation| Implementation]] department is structured in three sub-departments: | ||
* [[Quest Implementation]] | * [[Quest Implementation]] | ||
* [[Nif Implementation]] | * [[Nif Implementation]] | ||
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==Workflow & general tutorials== | ==Workflow & general tutorials== | ||
− | What is important/relevant to learn for | + | What is important/relevant to learn for mechanics in Skyrim: |
* magic effects, spells | * magic effects, spells | ||
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* ambushes, traps | * ambushes, traps | ||
* packages & routines | * packages & routines | ||
+ | |||
+ | On the basis of many complex things is the papyrus scripting engine. A very short introduction to this is provided by the [[https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Papyrus_Hello_World Hello World]] tutorial by Bethesda. | ||
==specific topics tutorials== | ==specific topics tutorials== | ||
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*... | *... | ||
*... | *... | ||
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Revision as of 15:10, 28 August 2020
This is the main page of the Beyond Skyrim Arcane University game mechanic tutorials. It serves as hub for the standard workflow and pointers to detailed specific tutorials for mechanics Implementation. The Implementation department is structured in three sub-departments:
- Quest Implementation
- Nif Implementation
- Mechanics Implementation
Workflow & general tutorials
What is important/relevant to learn for mechanics in Skyrim:
- magic effects, spells
- perks
- day & night
- scripting, states
- ambushes, traps
- packages & routines
On the basis of many complex things is the papyrus scripting engine. A very short introduction to this is provided by the [Hello World] tutorial by Bethesda.
specific topics tutorials
- ...
- ...