Difference between revisions of "User:Thingy Person"

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All credit to Jonahex
 
All credit to Jonahex
== Custom creature behaviors ==
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== Animation events ==
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== Tools ==
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== Custom creature implementation ==
 
Short note on how to import custom creature using ck-cmd so I don't forget anything:
 
Short note on how to import custom creature using ck-cmd so I don't forget anything:
  
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# Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type
 
# Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type
  
== Custom idle AnimObjects ==
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== Custom idles ==
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== Behavior editing ==

Revision as of 08:09, 31 May 2022

All credit to Jonahex

Animation events

Tools

Custom creature implementation

Short note on how to import custom creature using ck-cmd so I don't forget anything:

  1. Use importrig to export skeleton
  2. Use importskin to export skin. Fix root bone name to NPC Root [Root]
  3. Do all behavior edits you need on donor havok project
    1. For movement blend generators set weights to actual creature speed from animation
    2. Replace skeleton with new skeleton.
    3. In character file write in your new bone pair map.
  4. Use retargetcreature on donor behavior to copy behavior
  5. Use importanimation to export animations. Set -c to animationdata<YourCreature>project.txt generated by retargetcreature. Set -b to donor behavior (not new behavior!) folder
  6. Create race, skin, armor addon, etc in esp generated by retargetcreature. Set actual creature speed to movement type

Custom idles

Behavior editing