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A Technical History of Beyond Skyrim (WIP)
 
  
 
This article outlines some technical aspects of Beyond Skyrim in order to preserve a correct history and debunk some myths.
 
 
 
=== Heightmap ===
 
Reasons for developing a common heightmap, the two worldspace bugs, BSTamriel.esm
 
 
 
=== Master Limit ===
 
DLCs as masters, SSE CK Fixes master limit remover
 
 
=== Legendary Edition ===
 
Projects switching to SE, parallel versions of BSAssets, eventual deprecation of LE assets
 
 
=== SKSE ===
 
SKSE as end user requirement: dependency of Bruma LE (and used SKSE script functions before removal in order to work on Xbox), former dependency of Atmora (DOBJ manipulation for combat music)
 
 
SKSE as developer tool: Fuz Ro D'oh, Beta Comments, Ingame Editor, etc.
 
 
=== Animations ===
 
Improvements to ck-cmd and Skyrim Behavior Tool finally allowing for reliably creating custom behavior graphs
 

Latest revision as of 19:58, 27 October 2023