Editing Beyond Skyrim Charter

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 47: Line 47:
 
=== Contents ===
 
=== Contents ===
 
====S1: Fundamental Principles====
 
====S1: Fundamental Principles====
'''1.1 Beyond Skyrim is a single mod, made by several teams'''
+
'''§1 Beyond Skyrim is a single mod, made by several teams'''
  
 
The ultimate goal of all of our teams is to create a single end user experience allowing players to travel around Tamriel in as immersive and seamless a manner as possible. This is the guiding philosophy behind everything which we do. We must always consider the final experience first and foremost, ensuring that all of our products are completely compatible with each other, both in terms of technical and gameplay matters, as well as the lore that we've developed for our projects, so that they all add up together into a single cohesive world.
 
The ultimate goal of all of our teams is to create a single end user experience allowing players to travel around Tamriel in as immersive and seamless a manner as possible. This is the guiding philosophy behind everything which we do. We must always consider the final experience first and foremost, ensuring that all of our products are completely compatible with each other, both in terms of technical and gameplay matters, as well as the lore that we've developed for our projects, so that they all add up together into a single cohesive world.
  
'''1.2 Beyond Skyrim is collectively authored'''
+
'''§2 Beyond Skyrim is collectively authored'''
  
 
All completed work by Beyond Skyrim is to be released in the name of the community. When members submit any art, literary works, or any other original content not governed by Bethesda Softworks’ End User License Agreement, to be incorporated into Beyond Skyrim, they automatically grant the Beyond Skyrim community an irrevocable and perpetual license to use that work for the specific purposes of creating Beyond Skyrim only. This does not affect any other copyright they may have over their own work. Moral rights to be identified as the author of the work in question are of course reserved by the author, and must be acknowledged in the Credits of any Beyond Skyrim releases. All game assets created by members are considered donations but remain the property of the original asset authors. Asset authors/donators are solely responsible for ensuring their assets comply with copyright law. However, moral rights to the integrity of the work must be partially waived by the authors, for the limited purposes of editing or re-purposing their work to produce variants, or ensure software/lore compatibility. When third parties submit content, this is subject to negotiation.
 
All completed work by Beyond Skyrim is to be released in the name of the community. When members submit any art, literary works, or any other original content not governed by Bethesda Softworks’ End User License Agreement, to be incorporated into Beyond Skyrim, they automatically grant the Beyond Skyrim community an irrevocable and perpetual license to use that work for the specific purposes of creating Beyond Skyrim only. This does not affect any other copyright they may have over their own work. Moral rights to be identified as the author of the work in question are of course reserved by the author, and must be acknowledged in the Credits of any Beyond Skyrim releases. All game assets created by members are considered donations but remain the property of the original asset authors. Asset authors/donators are solely responsible for ensuring their assets comply with copyright law. However, moral rights to the integrity of the work must be partially waived by the authors, for the limited purposes of editing or re-purposing their work to produce variants, or ensure software/lore compatibility. When third parties submit content, this is subject to negotiation.
  
'''1.3 Beyond Skyrim is a not-for-profit organization'''
+
'''§3 Beyond Skyrim is a not-for-profit organization'''
  
 
The assets and income of Beyond Skyrim shall be applied solely to further its objects and no portion shall be distributed directly or indirectly to the members of Beyond Skyrim except as genuine compensation for services rendered or expenses incurred on behalf of Beyond Skyrim.
 
The assets and income of Beyond Skyrim shall be applied solely to further its objects and no portion shall be distributed directly or indirectly to the members of Beyond Skyrim except as genuine compensation for services rendered or expenses incurred on behalf of Beyond Skyrim.
Line 61: Line 61:
 
In the event of Beyond Skyrim being dissolved, all assets that remain after such dissolution and the satisfaction of all debts and liabilities shall be transferred to another organization with similar purposes, which is charitable at law and which has rules prohibiting the distribution of its assets and income to its members.
 
In the event of Beyond Skyrim being dissolved, all assets that remain after such dissolution and the satisfaction of all debts and liabilities shall be transferred to another organization with similar purposes, which is charitable at law and which has rules prohibiting the distribution of its assets and income to its members.
  
'''1.4 Beyond Skyrim has no centralized authority, but it does have a centralized leadership'''
+
'''§4 Beyond Skyrim has no centralized authority, but it does have a centralized leadership'''
  
 
As the projects have grown ever bigger, more integrated and more complex, we’ve grown to the point at which some kind of ability to make central, binding decisions is a necessity. Therefore, we have formalized a Council of Team Leads whose job is to represent their team members and make decisions on their behalf, when these affect the whole community. This does not mean there is a higher clique, but rather adds transparency and due process to what’s already existed based on informal agreements and private messages. Beyond Skyrim’s members have better access to and ability to contribute to the decision-making process than they did before the formation of the Council of Team Leads.
 
As the projects have grown ever bigger, more integrated and more complex, we’ve grown to the point at which some kind of ability to make central, binding decisions is a necessity. Therefore, we have formalized a Council of Team Leads whose job is to represent their team members and make decisions on their behalf, when these affect the whole community. This does not mean there is a higher clique, but rather adds transparency and due process to what’s already existed based on informal agreements and private messages. Beyond Skyrim’s members have better access to and ability to contribute to the decision-making process than they did before the formation of the Council of Team Leads.
  
'''1.5 The Council of Team Leads is governed by the principle of subsidiarity'''
+
'''§5 The Council of Team Leads is governed by the principle of subsidiarity'''
  
 
Much like Beyond Skyrim exists to allow modders to do things they could not complete alone, the only purpose of the Council is to perform those tasks which cannot be performed at the level of individual teams.  This naturally includes decisions which affect the whole of Beyond Skyrim, such as heightmap revisions or the incorporation of some particularly startling new piece of lore with far-reaching implications, as well as more mundane matters like the exact cell borders between provinces and general policies on submission of work.  The only time that a Council will intervene in a team's internal affairs is if that team is unable or unwilling to solve problems itself - in other words, it has become dysfunctional, and the team leads are not doing their jobs properly.  In the first instance, the Council will always attempt mediation in disputes, and will only consider disciplinary or overriding administrative action in particularly serious or intractable circumstances.
 
Much like Beyond Skyrim exists to allow modders to do things they could not complete alone, the only purpose of the Council is to perform those tasks which cannot be performed at the level of individual teams.  This naturally includes decisions which affect the whole of Beyond Skyrim, such as heightmap revisions or the incorporation of some particularly startling new piece of lore with far-reaching implications, as well as more mundane matters like the exact cell borders between provinces and general policies on submission of work.  The only time that a Council will intervene in a team's internal affairs is if that team is unable or unwilling to solve problems itself - in other words, it has become dysfunctional, and the team leads are not doing their jobs properly.  In the first instance, the Council will always attempt mediation in disputes, and will only consider disciplinary or overriding administrative action in particularly serious or intractable circumstances.
  
'''1.6 Beyond Skyrim membership does not replace Project membership, but is a supplement to it'''
+
'''§6 Beyond Skyrim membership does not replace Project membership, but is a supplement to it'''
  
 
By joining a team associated with Beyond Skyrim, each member automatically becomes a member of Beyond Skyrim also, with all of the rights, duties, and responsibilities contained within this Constitution.  Although in some individual circumstances, there may be members of Beyond Skyrim who are not affiliated with any one project, vice versa is not possible.  This is necessary for consistency between projects, but also, in the unlikely event that a team ceases to work as it should, necessary so that members and team leads will have some kind of method of redress by appealing to the Beyond Skyrim Council.  All members of Beyond Skyrim are assumed to know of the existence of this Constitution and where it can be found so that they can go and read the relevant section if they are in any doubt about their rights and responsibilities.  At a minimum, all members are also assumed to have read at least the Condensed Version of the Constitution and agreed to the principles contained in it.  They should expect to be referred to this full version of the Constitution as a final authority if there is any dispute.
 
By joining a team associated with Beyond Skyrim, each member automatically becomes a member of Beyond Skyrim also, with all of the rights, duties, and responsibilities contained within this Constitution.  Although in some individual circumstances, there may be members of Beyond Skyrim who are not affiliated with any one project, vice versa is not possible.  This is necessary for consistency between projects, but also, in the unlikely event that a team ceases to work as it should, necessary so that members and team leads will have some kind of method of redress by appealing to the Beyond Skyrim Council.  All members of Beyond Skyrim are assumed to know of the existence of this Constitution and where it can be found so that they can go and read the relevant section if they are in any doubt about their rights and responsibilities.  At a minimum, all members are also assumed to have read at least the Condensed Version of the Constitution and agreed to the principles contained in it.  They should expect to be referred to this full version of the Constitution as a final authority if there is any dispute.
  
'''1.7 Beyond Skyrim's creative freedom knows only two constraints: lore and internal compatibility'''
+
'''§7 Beyond Skyrim's creative freedom knows only two constraints: lore and internal compatibility'''
  
 
We have always prided ourselves on the creative freedom we offer our members. Our goal is that, where possible, people can work on what they want, when they want. Top-down management and hard deadlines has never been the way we've done things - what governance we do have is what's necessary for keeping everything functioning as a whole, and compatible with preexisting ES lore. Aside from these constraints, we are free to invent and work as we please, provided, of course, that it ultimately produces something that's both fun to play and fits seamlessly into the wider ES universe. We're here to have fun, but not at the expense of our end users.
 
We have always prided ourselves on the creative freedom we offer our members. Our goal is that, where possible, people can work on what they want, when they want. Top-down management and hard deadlines has never been the way we've done things - what governance we do have is what's necessary for keeping everything functioning as a whole, and compatible with preexisting ES lore. Aside from these constraints, we are free to invent and work as we please, provided, of course, that it ultimately produces something that's both fun to play and fits seamlessly into the wider ES universe. We're here to have fun, but not at the expense of our end users.
  
'''1.8 Beyond Skyrim's decision-making is determined by deeds, not titles'''
+
'''§8 Beyond Skyrim's decision-making is determined by deeds, not titles'''
  
 
Basically, the more that you contribute to the community, the more people will listen to you. The named team leads have special responsibilities to manage their projects, but they do not "rule" their projects, and have a duty to consult with their members. Even if someone has never been a lead, but has a consistent track record of good advice and/or technical expertise, they can naturally expect their opinion to carry more influence. Conversely, if someone is a project lead in name only and does not actually contribute, people will rightly consider their advice to weight less than that of other people.
 
Basically, the more that you contribute to the community, the more people will listen to you. The named team leads have special responsibilities to manage their projects, but they do not "rule" their projects, and have a duty to consult with their members. Even if someone has never been a lead, but has a consistent track record of good advice and/or technical expertise, they can naturally expect their opinion to carry more influence. Conversely, if someone is a project lead in name only and does not actually contribute, people will rightly consider their advice to weight less than that of other people.
  
'''1.9 Publicity for Beyond Skyrim is a matter for the whole community, not individuals'''
+
'''§9 Publicity for Beyond Skyrim is a matter for the whole community, not individuals'''
  
 
Whilst members are welcome to link to, re-tweet or otherwise advertise Beyond Skyrim in their personal capacity (provided these do not infringe the CoC), all official publicity (Youtube channels, blogs, webpages, social media accounts) must be approved by the relevant Team Leads (for Project-specific publicity) or the PR Lead (for general BS publicity) in advance. Any relevant login/admin details must at a minimum also be given to at least one PR Lead, so that others can take over in the absence of the person setting them up originally. Use of official publicity venues for personal or irrelevant purposes, or Code of Conduct breaches, will be treated as Bringing Beyond Skryim into Disrepute, and as such the offending administrator may be removed by changing the password. Passwords to Social Media accounts will be changed whenever anyone regardless of rank who has access to them leaves the PR team for any reason.
 
Whilst members are welcome to link to, re-tweet or otherwise advertise Beyond Skyrim in their personal capacity (provided these do not infringe the CoC), all official publicity (Youtube channels, blogs, webpages, social media accounts) must be approved by the relevant Team Leads (for Project-specific publicity) or the PR Lead (for general BS publicity) in advance. Any relevant login/admin details must at a minimum also be given to at least one PR Lead, so that others can take over in the absence of the person setting them up originally. Use of official publicity venues for personal or irrelevant purposes, or Code of Conduct breaches, will be treated as Bringing Beyond Skryim into Disrepute, and as such the offending administrator may be removed by changing the password. Passwords to Social Media accounts will be changed whenever anyone regardless of rank who has access to them leaves the PR team for any reason.

Please note that all contributions to Beyond Skyrim are considered to be released under the Creative Commons Attribution-ShareAlike (see Beyond Skyrim Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)