Difference between revisions of "Arcane University:XVASynth"

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(Step 3 - Generating the audio files)
(Step 5 - Combining audio & lip files to fuz file)
 
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===Step 1 - Setting up xVASynth===
 
===Step 1 - Setting up xVASynth===
Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184].
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* Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184].
Install as many voice models as you like.
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* Install as many voice models as you like.
  
 
===Step 2 - Generating the batch file===
 
===Step 2 - Generating the batch file===
Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
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* Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
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* Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
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* Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
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* Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
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* When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
  
 
===Step 3 - Generating the audio files===
 
===Step 3 - Generating the audio files===
1. Open xVASynth
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* Open xVASynth
2. Click on the batch icon in the upper right.
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* Click on the batch icon in the upper right.
3. Drag and drop DialogueExport.csv into xVASynth.
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* Drag and drop DialogueExport.csv into xVASynth.
4. Click Synthesize Batch.
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* Click Synthesize Batch.
5. Wait until xVASynth is finished, the voice lines should be located in the main folder of  xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [https://github.com/Modorganizer2/modorganizer/releases] for them, otherwise drop them into the data folder. In both cases the folder structure should be: ''Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders''
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* Wait until xVASynth is finished, the voice lines should be located in the main folder of  xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [https://github.com/Modorganizer2/modorganizer/releases] for them, otherwise drop them into the data folder. In both cases the folder structure should be: ''Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders''
  
 
===Step 4 - Generating the lip files===
 
===Step 4 - Generating the lip files===
Install SynthUtil.
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* Install SynthUtil [https://github.com/Athena-6/SynthUtil/releases].
 
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* Select the path to your voice files folder.
[[Category:Tool]]
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* Click ‘Start Process’
Select the path to your voice files folder.
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Click ‘Start Process’
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===Step 5 - Combining audio & lip files to fuz file===
 
===Step 5 - Combining audio & lip files to fuz file===
Install Yakitori Audio Converter and put FFmpeg.exe for Windows into the YAC’s main folder.
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* Install Yakitori Audio Converter [https://www.nexusmods.com/skyrimspecialedition/mods/17765] and put FFmpeg.exe [https://github.com/BtbN/FFmpeg-Builds/releases] for Windows into the YAC’s main folder.
Open YAC and set input format to .wav and output format to .fuz.
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* Open YAC and set input format to .wav and output format to .fuz.
Click File/Open folder and select your Data folder where the sound files are located
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* Click File/Open folder and select your Data folder where the sound files are located
Click Convert.
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* Click Convert.

Latest revision as of 10:53, 7 January 2022

Auto-Generate Voice Lines using xVASynth[edit]

By Elscrux (Skyrim only at the moment)

Step 1 - Setting up xVASynth[edit]

  • Install xVASynth [1].
  • Install as many voice models as you like.

Step 2 - Generating the batch file[edit]

  • Open xEdit [2] and load your plugin with the dialogue.
  • Run the ExportVoiceTypes script [3] and save the resulting VoiceTypes.csv file.
  • Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json
  • Right-Click on the Quest category of your plugin and start SKVASynthGenerator [4].
  • When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.

Step 3 - Generating the audio files[edit]

  • Open xVASynth
  • Click on the batch icon in the upper right.
  • Drag and drop DialogueExport.csv into xVASynth.
  • Click Synthesize Batch.
  • Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [5] for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders

Step 4 - Generating the lip files[edit]

  • Install SynthUtil [6].
  • Select the path to your voice files folder.
  • Click ‘Start Process’

Step 5 - Combining audio & lip files to fuz file[edit]

  • Install Yakitori Audio Converter [7] and put FFmpeg.exe [8] for Windows into the YAC’s main folder.
  • Open YAC and set input format to .wav and output format to .fuz.
  • Click File/Open folder and select your Data folder where the sound files are located
  • Click Convert.