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===Step 2 - Generating the batch file===
 
===Step 2 - Generating the batch file===
* Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
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Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
* Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
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Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
* Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
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Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
* Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
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Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
* When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
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When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
  
 
===Step 3 - Generating the audio files===
 
===Step 3 - Generating the audio files===

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