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===Step 1 - Setting up xVASynth===
 
===Step 1 - Setting up xVASynth===
* Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184].
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Install xVASynth [https://www.nexusmods.com/skyrimspecialedition/mods/44184].
* Install as many voice models as you like.
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Install as many voice models as you like.
  
 
===Step 2 - Generating the batch file===
 
===Step 2 - Generating the batch file===
* Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
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Open xEdit [https://github.com/TES5Edit/TES5Edit/releases] and load your plugin with the dialogue.
* Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
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Run the ExportVoiceTypes script [https://drive.google.com/file/d/1l2MCU0INh8NfF61AZ6izrwtLwIhzd89V/view] and save the resulting VoiceTypes.csv file.
* Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
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Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: ''xVASynth/resources/app/models/game/voice_type.json''
* Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
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Right-Click on the Quest category of your plugin and start SKVASynthGenerator [https://drive.google.com/file/d/17mqBYfNoOGKVarY5SuWklc1VSu_oc2dq/view].
* When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
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When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file.
  
 
===Step 3 - Generating the audio files===
 
===Step 3 - Generating the audio files===
* Open xVASynth
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1. Open xVASynth
* Click on the batch icon in the upper right.
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2. Click on the batch icon in the upper right.
* Drag and drop DialogueExport.csv into xVASynth.
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3. Drag and drop DialogueExport.csv into xVASynth.
* Click Synthesize Batch.
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4. Click Synthesize Batch.
* Wait until xVASynth is finished, the voice lines should be located in the main folder of  xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [https://github.com/Modorganizer2/modorganizer/releases] for them, otherwise drop them into the data folder. In both cases the folder structure should be: ''Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders''
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5. Wait until xVASynth is finished, the voice lines should be located in the main folder of  xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 [https://github.com/Modorganizer2/modorganizer/releases] for them, otherwise drop them into the data folder. In both cases the folder structure should be: ''Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders''
  
 
===Step 4 - Generating the lip files===
 
===Step 4 - Generating the lip files===
* Install SynthUtil [https://github.com/Athena-6/SynthUtil/releases].
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Install SynthUtil.
* Select the path to your voice files folder.
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* Click ‘Start Process’
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[[Category:Tool]]
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Select the path to your voice files folder.
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Click ‘Start Process’
  
 
===Step 5 - Combining audio & lip files to fuz file===
 
===Step 5 - Combining audio & lip files to fuz file===
* Install Yakitori Audio Converter [https://www.nexusmods.com/skyrimspecialedition/mods/17765] and put FFmpeg.exe [https://github.com/BtbN/FFmpeg-Builds/releases] for Windows into the YAC’s main folder.
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Install Yakitori Audio Converter and put FFmpeg.exe for Windows into the YAC’s main folder.
* Open YAC and set input format to .wav and output format to .fuz.
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Open YAC and set input format to .wav and output format to .fuz.
* Click File/Open folder and select your Data folder where the sound files are located
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Click File/Open folder and select your Data folder where the sound files are located
* Click Convert.
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Click Convert.

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