Editing Arcane University:XVASynth
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===Step 1 - Setting up xVASynth=== | ===Step 1 - Setting up xVASynth=== | ||
− | + | Install xVASynth. | |
− | + | Install as many voice models as you like. | |
===Step 2 - Generating the batch file=== | ===Step 2 - Generating the batch file=== | ||
− | + | Open xEdit and load your plugin with the dialogue. | |
− | + | Run the ExportVoiceTypes script and save the resulting VoiceTypes.csv file. | |
− | + | Open VoiceTypes.csv and fill the second column with matching voice type ids that you installed to xVASynth. You can lookup the id for every voice type here: xVASynth/resources/app/models/game/voice_type.json | |
− | + | Right-Click on the Quest category of your plugin and start SKVASynthGenerator. | |
− | + | When prompted, open VoiceTypes.csv and follow the instructions of the script, then save the resulting DialogueExport.csv file. | |
===Step 3 - Generating the audio files=== | ===Step 3 - Generating the audio files=== | ||
− | + | Open xVASynth | |
− | + | Click on the batch icon in the upper right. | |
− | + | Drag and drop DialogueExport.csv into xVASynth. | |
− | + | Click Synthesize Batch. | |
− | + | Wait until xVASynth is finished, the voice lines should be located in the main folder of xVASynth in their respective voice type folders. It is recommended to create a mod in MO2 for them, otherwise drop them into the data folder. In both cases the folder structure should be: Sound/Voice/your_plugin_name_with_file_ending/voice_type_folders | |
===Step 4 - Generating the lip files=== | ===Step 4 - Generating the lip files=== | ||
− | + | Install SynthUtil. | |
− | + | ||
− | + | [[Category:Tool]] | |
+ | Select the path to your voice files folder. | ||
+ | Click ‘Start Process’ | ||
===Step 5 - Combining audio & lip files to fuz file=== | ===Step 5 - Combining audio & lip files to fuz file=== | ||
− | + | Install Yakitori Audio Converter and put FFmpeg.exe for Windows into the YAC’s main folder. | |
− | + | Open YAC and set input format to .wav and output format to .fuz. | |
− | + | Click File/Open folder and select your Data folder where the sound files are located | |
− | + | Click Convert. |