Editing Arcane University:Writing

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'''could''' - additional lore and realism (optionally, if not breaking game flow!): ''“How did we find out that he will destroy Nirn? Well, …”''
 
'''could''' - additional lore and realism (optionally, if not breaking game flow!): ''“How did we find out that he will destroy Nirn? Well, …”''
  
'''should not''' - irrelevant/stopping game flow: ''“Let me tell you about the life cycle of dragons…”''
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'''should not''' - irrelevant / stopping game flow: ''“Let me tell you about the life cycle of dragons…”''
  
 
=== The secondary purpose of Exposition ===  
 
=== The secondary purpose of Exposition ===  
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* Codex (encyclopedia)
 
* Codex (encyclopedia)
 
* in-game books (journals, books, scrolls…)
 
* in-game books (journals, books, scrolls…)
* ambient dialogue (if the Thalmor spy would say something to a guard when you visit him; you could overhear it and go on or stay and listen)
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* ambient dialogue (if the thalmor spy would say something to a guard when you visit him; you could overhear it and go on or stay and listen)
 
* optional questions (How did you meet character a, character b? -> above, category 3, could)
 
* optional questions (How did you meet character a, character b? -> above, category 3, could)
 
* environmental storytelling (level design and graphical design, music…)
 
* environmental storytelling (level design and graphical design, music…)
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==== Speakers Position, Style, and Perception ====
 
==== Speakers Position, Style, and Perception ====
  
Framing the Exposition with a believable character -> the information given must be an integral component of the character's own life story.
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Framing the Exposition with a believable character -> the information given must be an integral component of the characters own life story.
 
You should not be able to replace a character by a road sign “bandits this way!” – then, something went horribly wrong!
 
You should not be able to replace a character by a road sign “bandits this way!” – then, something went horribly wrong!
  
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==== Speakers Messages (Subtext and Analogies) ====
 
==== Speakers Messages (Subtext and Analogies) ====
  
The '''subtext''' is raised out of the world's background, Plot, Characters, and his/her feelings.
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The '''subtext''' is raised out of the worlds background, Plot, the Character, and his/her feelings.
 
The example below from a scene we all know:
 
The example below from a scene we all know:
 
See, why scene 1 is good, and scene 2 feels “off” because of the perception of Han Solo’s Character we all have?
 
See, why scene 1 is good, and scene 2 feels “off” because of the perception of Han Solo’s Character we all have?
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==== Stereotypes ====
 
==== Stereotypes ====
Nobody wants to see stereotypical actors. The blonde cliche women, the idiot boy, the super hulk, …rather do some research on the roles of your actors and their possible background and social relations, but most importantly, besides their official roles and their self-understanding, imagine them as human beings. Credible humans are, in doubt, more convincing than perfectly sketched actors for their “roles” who lack any character. That means, in doubt, give your characters 60% persona and individual character that might even conflict with the role their environment puts them in; and for the remaining 40% try to get a good idea of what role this character players play in their world. Some personas might support their roles, as having chosen them, others might not.
+
Nobody wants to see the stereotypical actors. The blonde cliche women, the idiot boy, the super hulk, …rather do some research on the roles of your actors and their possible background and social relations, but most importantly, besides their official roles and their self-understanding, imagine them as human beings. Credible humans are, in doubt, more convincing than perfectly sketched actors for their “roles” who lack any character. That means, in doubt, give your characters 60% persona and individual character that might even conflict with the role their environment puts them in; and for the remaining 40% try to get a good idea of what role this character players play in their world. Some personas might support their roles, as having chosen them, others might not.
  
 
=== Summary ===
 
=== Summary ===

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