Editing Arcane University:World Interactions

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#* The selected NPC's package allows world interactions.
 
#* The selected NPC's package allows world interactions.
 
#* Any other conditions specific to this world interaction. For instance, if you only want alchemists to react to the player crafting a potion, that would need it's own condition (such as checking class, or another faction, or a list of NPCs or voicetypes, etc...).
 
#* Any other conditions specific to this world interaction. For instance, if you only want alchemists to react to the player crafting a potion, that would need it's own condition (such as checking class, or another faction, or a list of NPCs or voicetypes, etc...).
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# Any reference that will be passed in by the event. These also use a fill type "Find Matching Reference", but should come from the event. Make an alias for everything available in "Event Data".
 
# Any reference that will be passed in by the event. These also use a fill type "Find Matching Reference", but should come from the event. Make an alias for everything available in "Event Data".
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# The player. This can be a forced reference. You can attached the script <code>WIPlayerScript</code> for the option to end the interaction early if the player travels too far from where it started.
 
# The player. This can be a forced reference. You can attached the script <code>WIPlayerScript</code> for the option to end the interaction early if the player travels too far from where it started.
  

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