Editing Arcane University:Nifskope Hinge Constraints

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Then with the same considerations as above, fill in the '''Perp Axle in A1''', '''Perp Axle in A2''', and '''Pivot A''' properties.
 
Then with the same considerations as above, fill in the '''Perp Axle in A1''', '''Perp Axle in A2''', and '''Pivot A''' properties.
 
* '''Perp Axle in A1''' should be orthogonal to Axis A, and will define the angle 0.
 
* '''Perp Axle in A1''' should be orthogonal to Axis A, and will define the angle 0.
* '''Perp Axle in A2''' is simply the cross product of Axle A and Perp Axle in A1. This is likely put into the model, rather than calculated, so that the engine does not have to compute it each time.
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* '''Perp Axle in A2''' is simply the dot product of Axle A and Perp Axle in A1. This is likely put into the model, rather than calculated, so that the engine does not have to compute it each time.
 
* '''Pivot A''' is the coordinates of the pivot point. Here, W needs to be ignored, and only X, Y and Z need to be set.
 
* '''Pivot A''' is the coordinates of the pivot point. Here, W needs to be ignored, and only X, Y and Z need to be set.
  

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