Editing Arcane University:Nifskope Hinge Constraints
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 43: | Line 43: | ||
Then with the same considerations as above, fill in the '''Perp Axle in A1''', '''Perp Axle in A2''', and '''Pivot A''' properties. | Then with the same considerations as above, fill in the '''Perp Axle in A1''', '''Perp Axle in A2''', and '''Pivot A''' properties. | ||
* '''Perp Axle in A1''' should be orthogonal to Axis A, and will define the angle 0. | * '''Perp Axle in A1''' should be orthogonal to Axis A, and will define the angle 0. | ||
− | * '''Perp Axle in A2''' is simply the | + | * '''Perp Axle in A2''' is simply the dot product of Axle A and Perp Axle in A1. This is likely put into the model, rather than calculated, so that the engine does not have to compute it each time. |
* '''Pivot A''' is the coordinates of the pivot point. Here, W needs to be ignored, and only X, Y and Z need to be set. | * '''Pivot A''' is the coordinates of the pivot point. Here, W needs to be ignored, and only X, Y and Z need to be set. | ||