Editing Arcane University:NIF Data Format
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* '''BSDismemberSkinInstance:''' only present in skinned meshes like armor. It contains the vertex weighting to handle limbs being dismembered from the base mesh, and deform during animation. | * '''BSDismemberSkinInstance:''' only present in skinned meshes like armor. It contains the vertex weighting to handle limbs being dismembered from the base mesh, and deform during animation. | ||
− | '''BSTriShapes''', used in Skyrim Special Edition, combine the NiTriShape and NiTriShapeData into a single block. They are not widely supported by nif import and export tools, and cannot be manipulated as easily within NifSkope. They can be converted back and forth by nif converter tools like Cathedral Assets Optimizer or SSE Nif Optimizer. However, LE nifs work fine in Special Edition, and do not need to be converted | + | '''BSTriShapes''', used in Skyrim Special Edition, combine the NiTriShape and NiTriShapeData into a single block. They are not widely supported by nif import and export tools, and cannot be manipulated as easily within NifSkope. They can be converted back and forth by nif converter tools like Cathedral Assets Optimizer or SSE Nif Optimizer. However, most LE nifs work fine in Special Edition, and do not need to be converted. |
− | '''BSLODTriShapes''' are the same as NiTriShapes, except that they fade out some distance away. This is used in LE to make small details on architecture nifs fade out ''before'' it is replaced with an LOD model. This block has no effect in | + | '''BSLODTriShapes''' are the same as NiTriShapes, except that they fade out some distance away. This is used in LE to make small details on architecture nifs fade out ''before'' it is replaced with an LOD model. This block has no effect in SE (no parts fade out individually). |
==Texture Slots== | ==Texture Slots== |