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{{trail|Implementation|Nif Implementation}}
 
 
'''NIF''' stands for "'''NetImmerse Format'''," which is a file type that was created for the NetImmerse engine in 1997. This later morphed into the Gamebryo Engine (used for Morrowind, Oblivion, and Fallout 3), which in turn was the basis for the Creation Engine, used by games such as Skyrim, Fallout 4, and Fallout 76. Much more than simple 3D mesh files, Nifs can also contain complex shader and texturing information, as well as character rigs, animations, collison meshes, physics properties, and other information that is passed to the game engine. This article details the structure and workings of Nif files as they are used for Skyrim.
 
'''NIF''' stands for "'''NetImmerse Format'''," which is a file type that was created for the NetImmerse engine in 1997. This later morphed into the Gamebryo Engine (used for Morrowind, Oblivion, and Fallout 3), which in turn was the basis for the Creation Engine, used by games such as Skyrim, Fallout 4, and Fallout 76. Much more than simple 3D mesh files, Nifs can also contain complex shader and texturing information, as well as character rigs, animations, collison meshes, physics properties, and other information that is passed to the game engine. This article details the structure and workings of Nif files as they are used for Skyrim.
  

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