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=== Height / Parallax Map (Slot 4) ===
 
=== Height / Parallax Map (Slot 4) ===
This slot is used for a true Height/Parallax Map, different from the MultiLayer Parallax shader. It does not function in vanilla SSE, so it requires the [https://www.nexusmods.com/skyrimspecialedition/mods/31963 SSE Parallax Shader Fix] SKSE Plugin, or ENB. This is a greyscale image in RGB format. Height is determined by the darkness or lightness of each pixel as follows:
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This slot is used for a Height/Parallax Map. This is different from MultiLayer Parallax. This is a greyscale image in RGB format. Height is determined by the darkness or lightness of each pixel as follows:
 
* Mid grey (RGB 127,127,127) is zero depth and height, Black is maximum depth, White is maximum height.
 
* Mid grey (RGB 127,127,127) is zero depth and height, Black is maximum depth, White is maximum height.
 
* Compression: BC1
 
* Compression: BC1
 
* Required Properties:
 
* Required Properties:
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* An ENB is required for this texture to function properly.
 
** BSLightingShaderProperty > Shader Flags 1: SLSF1_Parallax
 
** BSLightingShaderProperty > Shader Flags 1: SLSF1_Parallax
 
* Shader Type: Heightmap
 
* Shader Type: Heightmap

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