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'''Collision''' is an attribute of [[Arcane University:NIF Data Format|NIF files]] which makes objects solid in the Creation Engine. When an object has collision, it cannot be walked through, fall through the ground or walls, and also determines what parts of the object are interactable. It can also be used to create non-collidable "phantom collision," to detect when an object enters the collision bounds and then call an event. This article will cover the different types of collision shapes and their uses, as well as the physics settings that affect how the object moves in the world. It is by no means exhaustive—these are just the most commonly used features of collision in Skyrim. | '''Collision''' is an attribute of [[Arcane University:NIF Data Format|NIF files]] which makes objects solid in the Creation Engine. When an object has collision, it cannot be walked through, fall through the ground or walls, and also determines what parts of the object are interactable. It can also be used to create non-collidable "phantom collision," to detect when an object enters the collision bounds and then call an event. This article will cover the different types of collision shapes and their uses, as well as the physics settings that affect how the object moves in the world. It is by no means exhaustive—these are just the most commonly used features of collision in Skyrim. | ||