Editing Arcane University:Masterfile Merging with MergePlugins

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==Installation==
 
==Installation==
* You carefully downloaded and installed '''Merge Plugins''' by Mator: [https://www.nexusmods.com/skyrim/mods/69905 Merge Plugins]
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* You carefully downloaded and installed '''Merge Plugins''' by Mator: [[https://www.nexusmods.com/skyrim/mods/69905| Merge Plugins]]  
 
** Hint:''Check at the bottom for settings and link to the script compiler download. Don’t worry, just copy-paste…''
 
** Hint:''Check at the bottom for settings and link to the script compiler download. Don’t worry, just copy-paste…''
 
** Hint: ''You can use Merge Plugins outside of Mod Organizer, too. only I don’t really appreciate handling mod files with NMM and I would never dare to touch the steam folder, because of all the dirty edits that potentially arise when you consistently overwrite permanently the vanilla files. I even reinstall the game vanilla from time to time and have zero mods on the profile I use for development to keep it clean. Note that MO runs on a 32-bit basis, so any application based on the 64-bit technology will not run.)''
 
** Hint: ''You can use Merge Plugins outside of Mod Organizer, too. only I don’t really appreciate handling mod files with NMM and I would never dare to touch the steam folder, because of all the dirty edits that potentially arise when you consistently overwrite permanently the vanilla files. I even reinstall the game vanilla from time to time and have zero mods on the profile I use for development to keep it clean. Note that MO runs on a 32-bit basis, so any application based on the 64-bit technology will not run.)''
* You have '''TES5EDIT''': [https://www.nexusmods.com/skyrim/mods/25859/? TES5Edit on Nexus] to check your files before and after merge.
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* You have '''TS5EDIT''': [[https://www.nexusmods.com/skyrim/mods/25859/?| TS5Edit on Nexus]] to check your files before and after merge.
 
* (optional) You have set up Merge Plugins in '''Mod Organizer'''.
 
* (optional) You have set up Merge Plugins in '''Mod Organizer'''.
 
* (optional) You have a '''master file''' you want to update (esm). For the purpose of the merge, you removed the ESM flag in the header in xEdit, but the name is still esm since other patch files require it as a master. But technically, the ESM flag is a write-over protection flag, which means it does not allow MergePlugins to alter the entries, hence you have to change your master into a patch file in terms of flags, not in terms of naming convention.
 
* (optional) You have a '''master file''' you want to update (esm). For the purpose of the merge, you removed the ESM flag in the header in xEdit, but the name is still esm since other patch files require it as a master. But technically, the ESM flag is a write-over protection flag, which means it does not allow MergePlugins to alter the entries, hence you have to change your master into a patch file in terms of flags, not in terms of naming convention.
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==Cleaning==
 
==Cleaning==
 
* Load all files in order, apply filter for checking errors, check errors. Don’t get shocked, read the explanation of colours. Dark red = looses conflict, bright red = wins conflict.
 
* Load all files in order, apply filter for checking errors, check errors. Don’t get shocked, read the explanation of colours. Dark red = looses conflict, bright red = wins conflict.
* “Remove identical to master records” (I always do that) will remove entries that are there and overwrite but do not fill new content. Unnecessary dirty edits.
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* “Remove identical to master records” (i always do that) will remove entries that are there and overwrite but do not fill new content. Unnecessary dirty edits.
 
* “Undelete deleted references” will remove the delete flags that had been set inside an esp to delete references within an esm. ''(not recommended if stuff was deleted on purpose! This will restore deletions of your Implementers Level Designers choice regarding master build entries!)''
 
* “Undelete deleted references” will remove the delete flags that had been set inside an esp to delete references within an esm. ''(not recommended if stuff was deleted on purpose! This will restore deletions of your Implementers Level Designers choice regarding master build entries!)''
 
* If a reference is missing, it must be either filled in TS5edit or CK OR you completely remove it. This can cause a CTD ''(Crash to Desktop, aka break the game)''!
 
* If a reference is missing, it must be either filled in TS5edit or CK OR you completely remove it. This can cause a CTD ''(Crash to Desktop, aka break the game)''!
 
* If things get overwritten, you can actually drag and drop the correct entries onto the “wrong” one, or simply enter IDs. This can be super convenient when resolving conflicting Level Design!
 
* If things get overwritten, you can actually drag and drop the correct entries onto the “wrong” one, or simply enter IDs. This can be super convenient when resolving conflicting Level Design!
* you should always remove any Navmesh record if your contributor/you didn't navmesh on purpose. Auto-generated navmesh is a big source of trouble, and manually deleting it in TS5edit will cost you time.
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* you should always remove any Navmesh record if your contributer/you didnt navmesh on purpose. Auto-generated navmesh is a big source of trouble, and manually deleting it in TS5edit will cost you time.
 
* the VMAD error is a reference deleted (trigger box for example) like the usual “reference deleted but contains base object” – those can be deleted on purpose. If so, ignore them.
 
* the VMAD error is a reference deleted (trigger box for example) like the usual “reference deleted but contains base object” – those can be deleted on purpose. If so, ignore them.
* I recommend you to read this, defining errors and treatment: [https://ck.uesp.net/wiki/Category:TES5Edit Cleaning Guide - TES5Edit]
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* I recommend you to read this, defining errors and treatment: [[https://www.creationkit.com/index.php?title=TES5Edit Cleaning Guide - TES5Edit]]
* I recommend also this youtube tutorial by the developer of Merge scripts/Plugins himself: [https://www.youtube.com/watch?v=Zr7pz4JGSEM Cleaning Errors before merge of esp files (Mator)]
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* I recommend also this youtube tutorial by the developer of Merge scripts/Plugins himself: [[https://www.youtube.com/watch?v=Zr7pz4JGSEM&feature=youtu.be| Cleaning Errors before merge of esp files (Mator)]]
* I also recommend, if you are new to TS5edit, this video: [https://www.youtube.com/watch?v=CQi7vnqXySc Cleaning Errors of esp files in TES5Edit]
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* I also recommend, if you are new to TS5edit, this video: [[https://www.youtube.com/watch?v=CQi7vnqXySc| Cleaning Errors of esp files in TES5Edit]]
  
  

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