Editing Arcane University:LOD Model Creation
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[[File:Skyrim_Whiterun_LOD1.png|thumb|350px|right|A compiled LOD file of Whiterun, viewed in NifSkope.]] | [[File:Skyrim_Whiterun_LOD1.png|thumb|350px|right|A compiled LOD file of Whiterun, viewed in NifSkope.]] | ||
'''LOD''', or '''level of detail''', is the method used in video games to render distant objects at a lower complexity, for better performance. For objects in Skyrim, this is achieved by using meshes with lower polycount created by the 3D artists. These models are then compiled into groups of 4x4, 8x8, and 16x16 cells during [[AU:LOD Generation|LOD Generation]]. The resulting compiled nifs are loaded and rendered for cells that are not occupied by or near the player character. This article will detail the methods for creating LOD models for objects in Skyrim. | '''LOD''', or '''level of detail''', is the method used in video games to render distant objects at a lower complexity, for better performance. For objects in Skyrim, this is achieved by using meshes with lower polycount created by the 3D artists. These models are then compiled into groups of 4x4, 8x8, and 16x16 cells during [[AU:LOD Generation|LOD Generation]]. The resulting compiled nifs are loaded and rendered for cells that are not occupied by or near the player character. This article will detail the methods for creating LOD models for objects in Skyrim. |