Editing Arcane University:LOD Model Creation

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*'''LOD2''' is the next level, which is visible only at great distances, and often uses the same model as LOD1. Only the largest objects require a model for LOD2. This is also the level which is shown by default on the map (although this is configurable by the user in an ini file).
 
*'''LOD2''' is the next level, which is visible only at great distances, and often uses the same model as LOD1. Only the largest objects require a model for LOD2. This is also the level which is shown by default on the map (although this is configurable by the user in an ini file).
 
*'''LOD3''' is not used in Skyrim.
 
*'''LOD3''' is not used in Skyrim.
<gallery mode=packed style="text-align:left margin:auto" caption="Skyrim Mountain Cliff 01">
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<gallery mode=packed style="text-align:left" caption="Skyrim Mountain Cliff 01">
 
Skyrim_Mtn_Full.png | The full mountain cliff model (3399 tris). Note that it uses two meshes/texture sets, and tiles heavily.
 
Skyrim_Mtn_Full.png | The full mountain cliff model (3399 tris). Note that it uses two meshes/texture sets, and tiles heavily.
 
Skyrim_Mtn_LOD0.png | The LOD0 model (2391 tris) uses a single full-size texture (1k), still tiling.
 
Skyrim_Mtn_LOD0.png | The LOD0 model (2391 tris) uses a single full-size texture (1k), still tiling.
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</gallery>
 
</gallery>
  
<gallery mode=packed style="text-align:left margin:auto" caption="Skyrim Farmhouse 01">
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{| style="margin:auto"
Skyrim_LOD_Farmhouse_Full.png | The full farmhouse model (2488 tris). It uses several meshes with different shaders and textures.
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|[[File:Skyrim_Farmhouse_Full.png|thumb]]
Skyrim_LOD_Farmhouse_LOD0.png | The LOD0 model (368 tris) uses a single trimsheet-style texture (128x256).
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|[[File:Skyrim_Farmhouse_LOD0.png|thumb]]
</gallery>
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|-
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|colspan="2" style="text-align:center"|Caption
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|}
  
 
==Technical constraints==
 
==Technical constraints==

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