Editing Arcane University:Intro to Asset Implementation
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 68: | Line 68: | ||
[[File:Collision Example.png]] | [[File:Collision Example.png]] | ||
− | Before you attach a collision, you must decide on Asset Type. Scroll down to [[ | + | Before you attach a collision, you must decide on Asset Type. Scroll down to [[Asset Types]] and find out if it's clutter (a misc object or moveable static) or static. |
'''There are different ways to attach a collision''', and you can do it with CK-CMD, Niftools, or in Nifskope itself. The ''type'' of collision your asset needs will differ, so '''read about collisions in [[AU:Mesh Collisions|the article]] and about [[#Clutter Asset Types|different types of clutter]].''' | '''There are different ways to attach a collision''', and you can do it with CK-CMD, Niftools, or in Nifskope itself. The ''type'' of collision your asset needs will differ, so '''read about collisions in [[AU:Mesh Collisions|the article]] and about [[#Clutter Asset Types|different types of clutter]].''' | ||