Editing Arcane University:Implementation of Custom Animations
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== Preparation == | == Preparation == | ||
− | It is possible to | + | Note: It is now possible to make a new behaviors from scratch, but this guide was written under the constraint that a pre-existing creature was always needed as a starting point. Under this constraint, you need Skyrim LE Havok projects and animation cache. So, extract '''Skyrim – Animations.bsa'''. It contains all Havok projects in the game, as well as '''animationdata''' and '''animationsetdata''' folders and '''animationdatasinglefile.txt''' and '''animationsetdatasinglefile.txt''' files. For manual editing of behaviors, you can further convert Havok (hkx) files to xml with ck-cmd. |
− | + | ||
− | Under this constraint, you need Skyrim LE Havok projects and animation cache. So, extract '''Skyrim – Animations.bsa'''. It contains all Havok projects in the game, as well as '''animationdata''' and '''animationsetdata''' folders and '''animationdatasinglefile.txt''' and '''animationsetdatasinglefile.txt''' files. For manual editing of behaviors, you can further convert Havok (hkx) files to xml with ck-cmd. | + | |
== Custom animated creature implementation == | == Custom animated creature implementation == |