Editing Arcane University:Implementation of Custom Animations

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::: '''convert <input file path> -o <output file path> -v AMD64 -f SAVE_DEFAULT''' — to convert xml to Skyrim SE hkx.
 
::: '''convert <input file path> -o <output file path> -v AMD64 -f SAVE_DEFAULT''' — to convert xml to Skyrim SE hkx.
 
::: '''convert <input file path> -o <output file path> -f SAVE_TEXT_FORMAT''' — to convert Skyrim LE hkx to xml.
 
::: '''convert <input file path> -o <output file path> -f SAVE_TEXT_FORMAT''' — to convert Skyrim LE hkx to xml.
::: Fun fact #1: ck-cmd can't convert SE back to xml, but you can try to use a newer utility called [https://www.nexusmods.com/skyrimspecialedition/mods/81744 hkxconv].
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::: Fun fact #1: SE hkx can’t be converted back to xml. So, save your xmls!
 
:: 2) '''importrig'''. Used to import a skeleton from fbx to nif and hkx.
 
:: 2) '''importrig'''. Used to import a skeleton from fbx to nif and hkx.
 
::: '''importrig <input fbx path> -a <animation output folder path> -e <nif output folder path>'''.
 
::: '''importrig <input fbx path> -a <animation output folder path> -e <nif output folder path>'''.

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