Editing Arcane University:Implementation of Custom Animations
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::: '''convert <input file path> -o <output file path> -v AMD64 -f SAVE_DEFAULT''' — to convert xml to Skyrim SE hkx. | ::: '''convert <input file path> -o <output file path> -v AMD64 -f SAVE_DEFAULT''' — to convert xml to Skyrim SE hkx. | ||
::: '''convert <input file path> -o <output file path> -f SAVE_TEXT_FORMAT''' — to convert Skyrim LE hkx to xml. | ::: '''convert <input file path> -o <output file path> -f SAVE_TEXT_FORMAT''' — to convert Skyrim LE hkx to xml. | ||
− | ::: Fun fact #1: | + | ::: Fun fact #1: SE hkx can’t be converted back to xml. So, save your xmls! |
:: 2) '''importrig'''. Used to import a skeleton from fbx to nif and hkx. | :: 2) '''importrig'''. Used to import a skeleton from fbx to nif and hkx. | ||
::: '''importrig <input fbx path> -a <animation output folder path> -e <nif output folder path>'''. | ::: '''importrig <input fbx path> -a <animation output folder path> -e <nif output folder path>'''. |