Editing Arcane University:Furniture 2D
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*Optional: Detail shots and design alphas | *Optional: Detail shots and design alphas | ||
*Optional: Project logo | *Optional: Project logo | ||
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The '''biggest mistake''' concept artists make when designing furniture is that they do not take into account the in-game restrictions. Specifically, beds, chairs and benches need to be a specific height, width and length to avoid clipping during animation. | The '''biggest mistake''' concept artists make when designing furniture is that they do not take into account the in-game restrictions. Specifically, beds, chairs and benches need to be a specific height, width and length to avoid clipping during animation. | ||
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Nifskope is a program used to view in game assets in 3D and orthographic view. Use this program to check existing vanilla furniture. | Nifskope is a program used to view in game assets in 3D and orthographic view. Use this program to check existing vanilla furniture. | ||
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Remember to include size reference - either with actual measurements in CM or comparing it to an in game asset or the player model. If you are unsure of the size of what you're designing, ask your art lead. | Remember to include size reference - either with actual measurements in CM or comparing it to an in game asset or the player model. If you are unsure of the size of what you're designing, ask your art lead. |