Editing Arcane University:Exporting animated statics using ck-cmd

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At this point you can add [[AU:Mesh Collisions|collision]] to any nodes within the nif. It can have any combination of moving and static collision, and can be any type of shape. For moving collisions, make sure the correct flags are set: SET_LOCAL, in addition to the typical ACTIVE and SYNC_ON_UPDATE. In the bhkrigidBody of animated collision, the Layer should be SKYL_ANIMSTATIC, motion system should be BOX_INERTIA, deactivation should be OFF, and quality type should be FIXED. Also be sure the appropriate [[AU:NIF Data Format#BSXFlags|BSXFlags]] are enabled.
 
At this point you can add [[AU:Mesh Collisions|collision]] to any nodes within the nif. It can have any combination of moving and static collision, and can be any type of shape. For moving collisions, make sure the correct flags are set: SET_LOCAL, in addition to the typical ACTIVE and SYNC_ON_UPDATE. In the bhkrigidBody of animated collision, the Layer should be SKYL_ANIMSTATIC, motion system should be BOX_INERTIA, deactivation should be OFF, and quality type should be FIXED. Also be sure the appropriate [[AU:NIF Data Format#BSXFlags|BSXFlags]] are enabled.
  
{{note|If you want a static with a SpecialIdle animation to have moving collision, be sure to make it an Activator or Moveable Static in CK. Otherwise the collision will not move, although the visible mesh will.}}
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{{note|If you want a static with a SpecialIdle animation to have moving collision, be sure to make it an activator in CK. Otherwise the collision will not move, although the visible mesh will.}}
  
 
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